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Steam News31 July 202612d ago

Progress Report #221 - July 2026

Steam post image We regularly update our timelines with some of the more "explicitly" NSFW content over at our Discord and Twitter. Find us at: Twitter: @CursedAtelier Discord: https://discord.

In this update4

Full notes

Full VoidBound update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions3 changes0 removals
  • Gameplay
  • Performance
  • Events
addedDiscord: https://discord.com/invite/tG7DKBaRipped Orc Dungeon Variations The artist shifted focus this month to complete several ripped scene variants for the Orc Dungeon, producing new sketches, renders, and a variety of additional visual refinements. These are already available in Alpha and include:
changedDiscord: https://discord.com/invite/tG7DKBaThe Polishing Pass Once the dungeon's initial draft is complete, we'll return to refining its dialogue, pacing, gameplay, and presentation before being supplied to the artists for improvements and final rendering.
changedDiscord: https://discord.com/invite/tG7DKBaQTE Difficulty Curve The Quick-Time Event system continues to be improved further with configurable difficulty modifiers, allowing players to tailor the challenge to their preferred level.
addedDiscord: https://discord.com/invite/tG7DKBaEnemy Skill Iteration The recently introduced enemy abilities remain under close scrutiny. While they've added a fresh layer of depth to combat, we're carefully monitoring their implementation across the game's enemy roster to ensure everything functions as intended without negatively affecting player immersion.
changedDiscord: https://discord.com/invite/tG7DKBaPost-Alpha Support As always, with the Alpha now released, our main focus is on monitoring bug reports/feedback and delivering improvements before the next wider release.

VoidBound changes

addedRipped Orc Dungeon Variations The artist shifted focus this month to complete several ripped scene variants for the Orc Dungeon, producing new sketches, renders, and a variety of additional visual refinements. These are already available in Alpha and include:
changedThe Polishing Pass Once the dungeon's initial draft is complete, we'll return to refining its dialogue, pacing, gameplay, and presentation before being supplied to the artists for improvements and final rendering.
changedQTE Difficulty Curve The Quick-Time Event system continues to be improved further with configurable difficulty modifiers, allowing players to tailor the challenge to their preferred level.
addedEnemy Skill Iteration The recently introduced enemy abilities remain under close scrutiny. While they've added a fresh layer of depth to combat, we're carefully monitoring their implementation across the game's enemy roster to ensure everything functions as intended without negatively affecting player immersion.
changedPost-Alpha Support As always, with the Alpha now released, our main focus is on monitoring bug reports/feedback and delivering improvements before the next wider release.

Steam post image We regularly update our timelines with some of the more "explicitly" NSFW content over at our Discord and Twitter.

Find us at:

Twitter: @CursedAtelier

Discord: https://discord.com/invite/tG7DKBa

Hello everyone!

Another release milestone reached, but the journey is far from over. Development marches on, and here's a glimpse at what we've been working on since the latest Alpha.

----🎨----

  • Ripped Orc Dungeon Variations The artist shifted focus this month to complete several ripped scene variants for the Orc Dungeon, producing new sketches, renders, and a variety of additional visual refinements. These are already available in Alpha and include:

Cunnilingus

Milking Bed

Milking Pillory

Orc Boss Defeat

Orc Battler Defeat

----✍️----

  • Approaching the Finale Development has now reached the final area of the Jaee Dungeon, where one of the game's biggest story moments awaits.

  • The Polishing Pass Once the dungeon's initial draft is complete, we'll return to refining its dialogue, pacing, gameplay, and presentation before being supplied to the artists for improvements and final rendering.

----🖥️----

  • QTE Difficulty Curve The Quick-Time Event system continues to be improved further with configurable difficulty modifiers, allowing players to tailor the challenge to their preferred level.

  • Enemy Skill Iteration The recently introduced enemy abilities remain under close scrutiny. While they've added a fresh layer of depth to combat, we're carefully monitoring their implementation across the game's enemy roster to ensure everything functions as intended without negatively affecting player immersion.

  • Post-Alpha Support As always, with the Alpha now released, our main focus is on monitoring bug reports/feedback and delivering improvements before the next wider release.

-----------

And that's it for this one.

Thank you again for tuning in, and an extra big THANK YOU to our supporters who've been playing and sharing their feedback with us. Your reports have been invaluable and we appreciate it.

See you next time, VoidSeekers!

Cursed-Atelier Team

Find Us @

VoidBound

Source

Steam News / 31 July 2026

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