Full notes
Full VoidBound update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Gameplay
- UI and audio
- Store
- Balance
- Performance
VoidBound changes
Hi everyone!
VoidBound's latest release is ready for you to dive in! This one expands VoidBound with a mixture of narrative content, visual enhancements, and combat-focused additions.
Players can look forward to a new post-Orc event, newly added Live2D animation work, extra interactions tied to Luren’s bar job route, and the arrival of the Revolver weapon platform complete with 16 new mods to tinker with and build around!
Let’s take a look at some of the new things in this one!
Gameplay Highlights:
· A voice in the Dark
It’s no secret that Caly is no damsel in distress. Wherever she goes, she tends to leave either a trail of blood or quite the lasting impression. Sometimes, however, she manages to do both.
Having narrowly escaped the pirate-infested system with Ellie in tow amidst the chaos, Caly never expected the green menace to catch up to her within the relative safety of Henosis. Who is he? And more importantly... what does he want? SPOILER ALERT!
· Forgiveness is Earned
The last time Caly attempted to hold down an honest job in the service industry, her promiscuous nature landed her in hot water, ultimately costing her the waitress gig. Ever since, Luren has made it very clear just how unimpressed she is with her.
Recently, however, Caly has decided to risk Luren’s wrath and ask for her job back, promising this time to behave herself and keep her... urges under control. But can she truly keep her word, or will old habits truly die hard?
Careful now, Luren may not be quite so forgiving this time around.
· It bites!
Ellie is not only smart, but also pretty handy around weapons. Not only did she help Caly take down a few dastardly orcs on the pirate vessel, saving her skin in the process, but she also built her a unique weapon as thanks for her rescue.
Presenting, the "Tried and true"Six-Charge Revolver!
The revolver comes with 16 new mods, some of them being:
· Diffuser [Buyable]
· Barrel(Prismatic Barrel): Shots fired split into 3 parallel lanes.
· Receiver(Resonance Chamber): The more people are hit, the more damage it does. x1.15 multiplicative.
· Under-barrel(Repulsor Vent): Enemies are knocked back 1-2 tiles, moving their attack pattern with them.
· Grip(Thermal Recycler): When you hit 2 or more enemies returns 1 charge/bullet.
· Rail gun [Buyable]
· Barrel(Ion Conduit): Fired shot becomes more condensed and heavier able to pierce through multiple enemies.
· Receiver(Kinetic Accelerator): Each pierced target multiplies damage by x1.25%.
· Under-barrel(Anchor Spikes): overcharges your weapon consuming 3 ammo, to shoot a shot that ignores armor completely. But, the kickback reduces suit durability.
· Grip(Inertial Dampener): if the player hasn't moved at all this turn, makes the skill TP cost cheaper. However, after firing you can no longer moving in this turn.
· Bayonet [Craftable]
· Barrel(Photonic spur): Adds a 1 tile ranged move that uses no ammo.
· Receiver(Executioner Mechanism): if you connect the stab, you get a free follow-up that costs a bullet/charge.
· Under-barrel(Impale Lunge): A 3 tile dash attack. If it kills the enemy gain some movement points back
· Grip(Iron-Clutch): Provides a chance of counter attacking if the enemy hits u from 1 tile away.
Change Log:-
🔹 New Content: 💡
· A new post Orc Dungeon Event
· The scenario is powered by a Live2D animation
· Added a new event to the bar job so you can get it back on Luren's good graces
· Added new weapon Revolver
· Can be enhanced with 16 new mods to the revolver, with the following ports
· Barrel: Shooting tube
· Receiver: Houses the operating parts
· Under-barrel: For those times when revolver alone isn't enough
· Grip: Smoothened space alloy
🔹 In-Game fixes 🛠️
· Optimised some old back-end code that was causing performance lag
· Inventory, modification, inventory, equip screen, and also combat has been optimised
· In total, 600~ lines of code reworked
· Updated our Live2d implementation to have better fidelity/support for live2d animations
🔹 Ongoing Known Issues
· Random controller issues when rebinding controls.
------------------------
That wraps up this update for now.
As always, we’ll continue refining, expanding, and occasionally corrupting the world of VoidBound with new events, gameplay systems, characters, and plenty more questionable decisions for Caly to make along the way.
Enjoy, and until the next time, stay safe out there.
Kind Regards,
Cursed-Atelier Team
Source
Changelog.gg summarizes and formats this update. How we read updates.
