Update log
Full VoidBound update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Performance
- Store
We regularly update our timelines with some of the more "explicitly" NSFW content over at our Discord and Twitter.
Find us at:
Twitter: @CursedAtelier
Discord: https://discord.com/invite/tG7DKBa
The tables are set and the stakes are rising! This week’s progress brings us closer to a scene where the odds might just be in your favor… depending on how you play your hand.
---🎨----
Seamless Mods Blaster Mod artwork has been refined and streamlined, with certain attachments now blending into the base weapon when equipped.
Casino Setup + Render Pass Casino Scene 1 has cleared lineart and flat color stage, moving into the rendering phase now. Setting up something very spicy for a lucky winner.
Chibi & the Improvements Catching System visuals improved further alongside with some new chibi Caly artwork integrated into the mix.
Live2D Tests Creating new assets to experiment with upcoming Live2D productions.
----✍️----
Scene Expansion: From Promo to Playable Writing and editing underway for Casino Scene 1, building from a proper intro setup and into a fully realized tale.
It's a cool experience to expand what began as promo art into a complete in-game scene. ----🖥️----
Under the Hood: Combat Continued work on scripting the new Status Effects and Gun Mods.
Under the Hood: Visuals Exploring new special effects systems to enhance combat feel and presentation.
Build Prep Preparing content for deployment as we move closer to the next release. -----------
And that wraps up this week’s progress~
Thank you for tuning in for this one and we'll see you in the next one!
Kind Regards,
Cursed-Atelier Team
Find Us @
[dynamiclink href="https://store.steampowered.com/app/2500710/VoidBound/"]
Source
