VoidBound
Steam News 17 March 20262mo ago

Progress Report #203 - March 2026

We regularly update our timelines with some of the more "explicitly" NSFW content over at our Discord and Twitter. Find us at: Twitter: @CursedAtelier Discord: https://discord.com/invite/tG7DKBa Greetings o/ Time for an…

Update log

Full VoidBound update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes1 addition4 changes0 removals
  • Maps
  • Performance
  • Store
addedDiscord: https://discord.com/invite/tG7DKBaNew and animated scenario sprites have been added to the Gallery Maps, each designed to be visually distinct so players can easily tell what scene each represents.
changedDiscord: https://discord.com/invite/tG7DKBaAdditionally, Henosis section of the Gallery room has been expanded upwards on the map, ensuring there is enough space to display the many events and scenes connected to the metropolitan hub.
changedDiscord: https://discord.com/invite/tG7DKBaFurther gameplay scripting is also underway populating additional content in the Orc Dungeon maps.
changedDiscord: https://discord.com/invite/tG7DKBaSeveral plugin optimizations have also been implemented to improve overall stability and performance across the project.
changedDiscord: https://discord.com/invite/tG7DKBa[dynamiclink href="https://store.steampowered.com/app/2500710/VoidBound/"]

We regularly update our timelines with some of the more "explicitly" NSFW content over at our Discord and Twitter.

Find us at:

Twitter: @CursedAtelier

Discord: https://discord.com/invite/tG7DKBa

Greetings o/

Time for another progress check-in and this time we have a little bit of everything on the docket. Let's dive in:

---🎨----

New and animated scenario sprites have been added to the Gallery Maps, each designed to be visually distinct so players can easily tell what scene each represents.

Gallery portals are now animated as well, adding a unique visual identity and atmosphere to the entrance of each void space.

The base sketches and lineart for Ellie’s pillory scene have been completed, finalizing the composition and structure of the piece. Rendering phase is now underway.

Additionally, Henosis section of the Gallery room has been expanded upwards on the map, ensuring there is enough space to display the many events and scenes connected to the metropolitan hub.

----✍️----

Our writer is currently taking a vacation break. Narrative development on the planet Jae will resume once he returns.

----🖥️----

Coding work continues on the Gallery implementation, focusing on the systems that determine how scenes unlock and populate as players progress through the game.

Further gameplay scripting is also underway populating additional content in the Orc Dungeon maps.

Several plugin optimizations have also been implemented to improve overall stability and performance across the project.

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And that brings us to the end of this report~

Development continues across multiple areas of the game, and we’ll be back soon with more updates in the next. Until then, take care!

Kind Regards,

Cursed-Atelier Team

Find Us @

[dynamiclink href="https://store.steampowered.com/app/2500710/VoidBound/"]

Source

Steam News / 17 March 2026

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