Full notes
Full Void Strife update
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What changed
- Gameplay
- Balance
- Fixes
Void Strife changes
Changed ammo calculation for weapons - instead of always taking away ammo relative to how many bullets the weapon shoots (EG. the Trauma shotgun would use up 7 ammo each time you shot, by default) each weapon now has a “Ammo Used” stat, which will be the number of ammo you use whenever you fire. Cataclysm uses 2, Trauma uses 3, all other weapons use 1
Decreased the Bloater attack speed by 25%
Fixed the fix for getting stuck - whilst in a dungeon area, it no longer teleports you to the start - it instead teleports you to the closest floor tile from where you got stuck
Source
Changelog.gg summarizes and formats this update. How we read updates.
