Full notes
Full Void Strife update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Performance
- Balance
- Fixes
added fog of war
added map computers - use a floor plan to remove all fog of war on the current dungeon
changed hit effects - funny colours when you get hit!
changed armour bar display, and made it so armour only replenishes after each stage clear and not after every clear
massive performance improvements - no longer should you feel crazy performance impacts when further in the runs
fixed critical damage calculations not being correct. Your character no longer has critical damage multiplier, and only weapons will.
fixed controller crosshairs for fish and armadillo
Source
Changelog.gg summarizes and formats this update. How we read updates.
