Full notes
Full Void Strife update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Balance
Added dramatic direction pointers to tell you what you should be doing (temporary until i can figure something else out, but it sounds cool )
Added another dungeon type (darker, cave like - set in an asteroid!)
Changed the floor for the blue station environment
Changed the environment generation - now dungeons can have corridors which span more than the closest room, meaning more “organic” layouts for corridors
Fixed bleed damage multiplier
Added The Keeper NPC - finishing his quest (temporary atm) unlocks the Armadillo
Added the Armadillo Playable character - more damage based on your current speed
Source
Changelog.gg summarizes and formats this update. How we read updates.
