Full notes
Full Void Strife update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Maps
Void Strife changes
Changed the corridor generation so that it would be accommodating for larger animals
Improved hiding of objects in shadows
Optimized performance due to the above (If you want to get technical, I was doing something horribly wrong with raycasts by setting the distance to something much larger than the actual magnitude of the line between the player and the object, which made a lot more collisions than necessary - I was also using the entities layer which was pointless and added even more overhead)
Changed the colliders on the horse - hopefully this makes it less weird to control
Enemies/objects will now leave behind parts of themselves when dying…
Changed the sprites of the medical bay floor from blinding white to something that fits the rest of the tiles
Crowd now roars whenever you kill a boss
You now get a selection of items to pick from when finishing a level
Added new, unique attacks for all of the bosses!
Added a new, Brainiac boss with 2 phases.
Added a poison drone
Made the walls of dungeons thicker
Added a map! You can see the boss location, your location, your trail, and the end teleporter on the map
Among other things that I have forgotten about...
Source
Changelog.gg summarizes and formats this update. How we read updates.
