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Steam News2 February 20242y ago

Boss Update!

Changed the corridor generation so that it would be accommodating for larger animals Improved hiding of objects in shadows Optimized performance due to the above (If you want to get technical, I was doing something horr

Full notes

Full Void Strife update

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What changed

0 fixes5 additions5 changes0 removals
  • Gameplay
  • Performance
  • Maps
changedChanged the corridor generation so that it would be accommodating for larger animals
changedImproved hiding of objects in shadows
addedOptimized performance due to the above (If you want to get technical, I was doing something horribly wrong with raycasts by setting the distance to something much larger than the actual magnitude of the line between the player and the object, which made a lot more collisions than necessary - I was also using the entities layer which was pointless and added even more overhead)
changedChanged the colliders on the horse - hopefully this makes it less weird to control
changedEnemies/objects will now leave behind parts of themselves when dying…
changedChanged the sprites of the medical bay floor from blinding white to something that fits the rest of the tiles

Void Strife changes

changedChanged the corridor generation so that it would be accommodating for larger animals
changedImproved hiding of objects in shadows
addedOptimized performance due to the above (If you want to get technical, I was doing something horribly wrong with raycasts by setting the distance to something much larger than the actual magnitude of the line between the player and the object, which made a lot more collisions than necessary - I was also using the entities layer which was pointless and added even more overhead)
changedChanged the colliders on the horse - hopefully this makes it less weird to control
changedEnemies/objects will now leave behind parts of themselves when dying…
  • Changed the corridor generation so that it would be accommodating for larger animals

  • Improved hiding of objects in shadows

  • Optimized performance due to the above (If you want to get technical, I was doing something horribly wrong with raycasts by setting the distance to something much larger than the actual magnitude of the line between the player and the object, which made a lot more collisions than necessary - I was also using the entities layer which was pointless and added even more overhead)

  • Changed the colliders on the horse - hopefully this makes it less weird to control

  • Enemies/objects will now leave behind parts of themselves when dying…

  • Changed the sprites of the medical bay floor from blinding white to something that fits the rest of the tiles

  • Crowd now roars whenever you kill a boss

  • You now get a selection of items to pick from when finishing a level

  • Added new, unique attacks for all of the bosses!

  • Added a new, Brainiac boss with 2 phases.

  • Added a poison drone

  • Made the walls of dungeons thicker

  • Added a map! You can see the boss location, your location, your trail, and the end teleporter on the map

  • Among other things that I have forgotten about...

Source

Steam News / 2 February 2024

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