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Steam News5 March 20264mo ago

Void Reaver Update 0.260304: Post-Next Fest Improvements and Balancing

Hey everyone! The Steam Next Fest has officially concluded, and we are still processing the incredible wave of support from all of you.

In this update3

Full notes

Full Void Reaver update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes1 addition7 changes3 removals
  • Events
  • Gameplay
  • Fixes
  • UI and audio
  • Performance
changedThe Steam Next Fest has officially concluded, and we are still processing the incredible wave of support from all of you. Your participation and feedback during the event were truly invaluable, and they have provided us with a clear roadmap for the future of the game. We are so grateful for every comment, bug report, and suggestion shared across our community channels.
changedBecause of this amazing reception, we have decided to keep the demo live indefinitely . We will continue to release regular updates to ensure that Void Reaver reaches its full potential when we eventually launch into Early Access.
fixedBug FixesCombat and Skills: Fixed a bug where weapons could sometimes attack twice and resolved an issue with the Shockwave skill not activating.
fixedBug FixesRelic and Item Logic: Relics now correctly apply passive effects after weapons are buffed by adjacents, and the Tycoon Tablet logic has been corrected.
fixedBug FixesSpecific Item Fixes: The Quickdraw Fastener now correctly shots extra projectiles, while the Holographic Toolbox and Advanced Lidar correctly apply their buffs.
fixedBug FixesVisual Indicators: Fixed turret telegraphs so they no longer disappear upon turret death, ensuring players are not shot without warning.

Void Reaver changes

changedThe Steam Next Fest has officially concluded, and we are still processing the incredible wave of support from all of you. Your participation and feedback during the event were truly invaluable, and they have provided us with a clear roadmap for the future of the game. We are so grateful for every comment, bug report, and suggestion shared across our community channels.
changedBecause of this amazing reception, we have decided to keep the demo live indefinitely . We will continue to release regular updates to ensure that Void Reaver reaches its full potential when we eventually launch into Early Access.
fixedCombat and Skills: Fixed a bug where weapons could sometimes attack twice and resolved an issue with the Shockwave skill not activating.
fixedRelic and Item Logic: Relics now correctly apply passive effects after weapons are buffed by adjacents, and the Tycoon Tablet logic has been corrected.
fixedSpecific Item Fixes: The Quickdraw Fastener now correctly shots extra projectiles, while the Holographic Toolbox and Advanced Lidar correctly apply their buffs.

Hey everyone!

The Steam Next Fest has officially concluded, and we are still processing the incredible wave of support from all of you. Your participation and feedback during the event were truly invaluable, and they have provided us with a clear roadmap for the future of the game. We are so grateful for every comment, bug report, and suggestion shared across our community channels.

Because of this amazing reception, we have decided to keep the demo live indefinitely. We will continue to release regular updates to ensure that Void Reaver reaches its full potential when we eventually launch into Early Access.

Working together with our players is the best way to make this game the best it can be, and we are excited to continue this journey with you.

Below are the notes for Version 0.260304.

Bug Fixes

  • Combat and SkillsFixed a bug where weapons could sometimes attack twice and resolved an issue with the Shockwave skill not activating.
  • Relic and Item LogicRelics now correctly apply passive effects after weapons are buffed by adjacents, and the Tycoon Tablet logic has been corrected.
  • Specific Item Fixes: The Quickdraw Fastener now correctly shots extra projectiles, while the Holographic Toolbox and Advanced Lidar correctly apply their buffs.

  • Visual IndicatorsFixed turret telegraphs so they no longer disappear upon turret death, ensuring players are not shot without warning.
  • EnvironmentPuddles are now correctly placed on the ground, and the character pickup range has been fixed for consistency.
  • Inventory and UICorrected tooltip positioning at the edges of the inventory and fixed the Healthy Tonic to display the correct health percentage.
  • General FixesResolved set bonus behavior issues and updated the name and description for the Perfect Climb achievement.

Quality of Life and UI Improvements

  • Enhanced Tooltips: Tooltips now display upgraded stats, only appear for fusionable items while dragging, and no longer show the Nightforge Ember if it is not in your inventory.

  • Animation UpdatesEnemy animations now correctly slow down when affected by slow effects, and the inventory hiding animation is disabled during item dragging.
  • Layering: Achievement windows are now programmed to appear on top of the inventory layer for better visibility.

Balancing and Performance

  • New ContentAdded the Hasted Healthy Tonic consumable and applied a general difficulty balancing pass to the game.
  • Elite RewardsWe have significantly increased the drop chance for pickables from Elite enemies, raising it from 2 percent to 10 percent.
  • Item Management: Players can no longer ban or lock an item if that item is already in a banned or locked state.

  • Optimization: General improvements have been made to game performance to ensure a smoother experience for everyone.

We would love to have you in our Discord community to hear your thoughts firsthand.

Additionally, if you are creating video content for Void Reaver, please send it our way. We are looking for great clips and playthroughs to give our creators a special feature in the future!

Source

Steam News / 5 March 2026

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