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Steam News19 September 20259mo ago

New Quests and Skills!

Hi, For this patch I added a good amount of content but also increased the level cap for all classes to 15 since I'm adding several new skills.

Full notes

Full Void Marauders update

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What changed

3 fixes9 additions1 change0 removals
  • Gameplay
  • Balance
  • Fixes
  • Maps
addedFor this patch I added a good amount of content but also increased the level cap for all classes to 15 since I'm adding several new skills. Let's go in detail:
addedNew Quests and Encounters:I also added a new encounter: Maelstrom. A trap for many ships can be an opportunity for pirates. Be wary of hull damage and desperate pirate hunters willing to board your ship.
addedNew Quests and Encounters:I also modified the quest where you hunt a traitor pirate and added a boarding section to it to make it more interesting than just a space skirmish (also an option to receive a bribe for letting him go).
addedNew Skills:Here's a table with all new skills:
addedNew Skills:Adding to this some existing skills were given to other classes to compensate and others changed to make them more useful. The biggest change would be to the Assassin skill "Target Spotting" which no longer reveals a small area but works as an Area of Effect "Mark".
fixedFixes and Minor Changes:Fixed ship patrol in Alien Diaspora systems not appearing in many cases.

Void Marauders changes

  • Roguehero
addedFor this patch I added a good amount of content but also increased the level cap for all classes to 15 since I'm adding several new skills. Let's go in detail:
addedI also added a new encounter: Maelstrom. A trap for many ships can be an opportunity for pirates. Be wary of hull damage and desperate pirate hunters willing to board your ship.
addedI also modified the quest where you hunt a traitor pirate and added a boarding section to it to make it more interesting than just a space skirmish (also an option to receive a bribe for letting him go).
addedHere's a table with all new skills:
addedAdding to this some existing skills were given to other classes to compensate and others changed to make them more useful. The biggest change would be to the Assassin skill "Target Spotting" which no longer reveals a small area but works as an Area of Effect "Mark".

Hi,

For this patch I added a good amount of content but also increased the level cap for all classes to 15 since I'm adding several new skills. Let's go in detail:

New Quests and Encounters:

Armed Cultists in the Station: wipe out an armed Void Cult inside an abandoned section of a Pirate Lair.

Scav Crisis: deal with scavengers inside the hab sector of a crowded civilian station.

Rogue Scientist: eliminate a rogue scientist that's escaping with valuable research. Be wary of his buyers.

I also added a new encounter: Maelstrom. A trap for many ships can be an opportunity for pirates. Be wary of hull damage and desperate pirate hunters willing to board your ship.

I also modified the quest where you hunt a traitor pirate and added a boarding section to it to make it more interesting than just a space skirmish (also an option to receive a bribe for letting him go).

New Skills:

Here's a table with all new skills:

SKILLLEVELDESCRIPTIONCLASSES
Anti-Armor Expert12Reduces AP and ammo use by 1 for rocket and plasma launchersHuman Mercenary
Recall10Teleports friend or foe next to the caster.Techno Sorcerer
Flesh Rewrite8Heals an ally by 6 HP. Can cause secondary effects.Techno Sorcerer
Mass Distortion Field3Applies "Distortion Field" buff to all allies.Techno Sorcerer
Quick Reload4Free reload (0 AP) with cooldown.Human and VS Mercs, Techno Sorcerer
Advanced Training6Reduces "Aimed Shot" to 1 AP. Increases Accuracy.All
Shade9Reduces cooldown of "Cloak". Increases movement and dodge.Assassin.
Endless Barrage12Reduces cooldown and ammo use by 1 for Suppressive fire and Hail of Bullets.Void Spawn Mercenary
Master Sorcerer8Reduces cooldown of all spells by 1Techno Sorcerer
Resupply5Restores 1 ammo/use for launchers, grenades and injectors. 1 use per mission.Human and Void Spawn Mercenaries
Mark1Applies "Mark" debuff to target. Free action.Assassin
Poisoned Daggers5Throws poisoned daggers (max 3) to enemy. Free action.Human Raider
Melee Retaliation4Retaliates with melee weapon after receiving melee attack. Unlimited.Human and Krell'Sha Raiders
Guardian12Attacks with melee weapon any enemy that gets close.Human and Krell'Sha Raiders
Abomination10Unlocks "Shed Skin" and "Void Roar" actions. First cures many status effects, second terrifies and increases cooldowns for all visible enemies.Void Spawn Mercenary
Second Wind15Gives an Extra Action Point.All
Plot Armor15Now if this soldier dies, they don't disappear from your list and instead come back injured. Also +50% Death's Door chance.All

Adding to this some existing skills were given to other classes to compensate and others changed to make them more useful. The biggest change would be to the Assassin skill "Target Spotting" which no longer reveals a small area but works as an Area of Effect "Mark".

All classes have 23 skills and a level cap of 15 now.

Fixes and Minor Changes:

  • Fixed ship patrol in Alien Diaspora systems not appearing in many cases.

  • Fixed a bug where a mercenary would sometimes aim at other place when shooting a rocket (despite the rocket going in the right direction at the end).

  • Increased throwable knives action to 2 uses with no cooldown.

  • Added red holographic borders to some ground maps.

  • Added more vegetation and little details to some maps.

  • Fixed pirate lairs only showing a single Void Spawn in recruits list.

  • Added more cover to some maps.

  • Added hit and critical chances stats

Source

Steam News / 19 September 2025

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