Full notes
Full Void Marauders update
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What changed
- Gameplay
- Maps
Hi,
For this week I have a few fixes and improvements:
- Tweaked AI patrol behaviour to slowly converge on player when a mission is taking too long to finish. - Fixed multiple issues in CDF ship interior map: cover rotation, wall path blocking and missing dialogues. - Added more cover and dialogue to Arena match, tweaked visual settings a bit. - Fixed an issue where the hull bars of enemy ships wouldn't show partial damage values. - Added minefield hazard to space combat encounters (activates when starting a space combat encounter while sharing cell with a minefield encounter in the Star Map). - Added visual indicators (arrows) for enemy ships outside screen in space combat. - Fixed a bit of z-fighting inside alien doors. - Tweaked visual settings (fog mostly) for several maps. - Added visual indicators for bridges and bosses in some maps. - Fixed some cover points in second map of the Main Quest.
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I'm working in some new content now (quests and maps mostly) so next patch will be more interesting than this one. See you then.
Regards, Jorge
Source
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