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Steam News22 July 202511mo ago

Patch Notes: 22-07-2025

Hi, For this week I have a few fixes and improvements: - Tweaked AI patrol behaviour to slowly converge on player when a mission is taking too long to finish.

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Full Void Marauders update

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What changed

1 fix1 addition1 change0 removals
  • Gameplay
  • Maps
changedFor this week I have a few fixes and improvements:
fixedTweaked AI patrol behaviour to slowly converge on player when a mission is taking too long to finish. - Fixed multiple issues in CDF ship interior map: cover rotation, wall path blocking and missing dialogues. - Added more cover and dialogue to Arena match, tweaked visual settings a bit. - Fixed an issue where the hull bars of enemy ships wouldn't show partial damage values. - Added minefield hazard to space combat encounters (activates when starting a space combat encounter while sharing cell with a minefield encounter in the Star Map). - Added visual indicators (arrows) for enemy ships outside screen in space combat. - Fixed a bit of z-fighting inside alien doors. - Tweaked visual settings (fog mostly) for several maps. - Added visual indicators for bridges and bosses in some maps. - Fixed some cover points in second map of the Main Quest.
addedI'm working in some new content now (quests and maps mostly) so next patch will be more interesting than this one. See you then.

Hi,

For this week I have a few fixes and improvements:

- Tweaked AI patrol behaviour to slowly converge on player when a mission is taking too long to finish. - Fixed multiple issues in CDF ship interior map: cover rotation, wall path blocking and missing dialogues. - Added more cover and dialogue to Arena match, tweaked visual settings a bit. - Fixed an issue where the hull bars of enemy ships wouldn't show partial damage values. - Added minefield hazard to space combat encounters (activates when starting a space combat encounter while sharing cell with a minefield encounter in the Star Map). - Added visual indicators (arrows) for enemy ships outside screen in space combat. - Fixed a bit of z-fighting inside alien doors. - Tweaked visual settings (fog mostly) for several maps. - Added visual indicators for bridges and bosses in some maps. - Fixed some cover points in second map of the Main Quest.

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I'm working in some new content now (quests and maps mostly) so next patch will be more interesting than this one. See you then.

Regards, Jorge

Source

Steam News / 22 July 2025

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