Full notes
Full Void Marauders update
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What changed
- Gameplay
- Fixes
- UI and audio
- Balance
A few fixes for this week's patch:
Fixed a bug where a soldier would get deselected after certain actions like reload.
Fixed a bug where a soldier sometimes wouldn't be able to move after certain actions (usually Cloaking).
Fixed a bug when opening the new Hangar UI that would keep the panel opened and unable to close.
Fixed rockets not doing damage to destructible props.
Fixed a bug where dron's projectiles would shoot from a different place instead of its gun.
Configured more half cover props to be destructibles (small canisters and boxes).
Fixed an issue where a soldier firing a rocket from an alien tower would slide vertically.
Fixed station music not stopping after undocking.
Fixed a small animation jitter when customizing techno sorcerers.
Fixed an issue where drone corpses would fall through the ground.
Fixed a pathing bug where sometimes enemy patrols wouldn't patrol or react to explosion noise.
Fixed a bug where patrols wouldn't be alerted when one of their members dies in a single shot.
Fixed a few corner walls from not blocking the right cells in the grid.
Fixed an issue where the camera would focus a wrong point when a pod is landing in a scenario.
Now panels in the new station UI can be closed by pressing Escape.
Fixed an issue where the last boss sometimes fails to execute its vortex spell.
EDIT: I uploaded a new small patch today that fixes a critical bug where some Krell'Sha enemies freeze (since it's only a single fix I didn't post a new article).
Regards, Jorge
Source
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