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Steam News8 April 20224y ago

Dev Diary #2: New Content based on Feedback

Hi Now that the game's been out for more than a week and many players have shared their opinions I can start setting priorities.

In this update2

Full notes

Full Void Marauders update

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What changed

1 fix5 additions1 change0 removals
  • Fixes
  • Events
  • Gameplay
  • Balance
fixedNow that the game's been out for more than a week and many players have shared their opinions I can start setting priorities. While I have many plans for the game it seems more varied content and anything that improves replayability needs to be addressed first (according to player's feedback) so I'm preparing a patch with new combat encounters, items and a few new mechanics:
addedWhat I'm doing right now:Right now I'm working in new combat scenarios and random events because I know the existing ones are getting repetitive . Now, making combat scenarios is more time consuming than making only fixes and QoL improvements so I only ask for patience while I make them (I was hoping to have a content patch for this week but it will have to wait until next week).
addedWhat I'm doing right now:Adding to that I'm also working in new ship parts and mechanics from orbital bombardment weapons to medbays to support your troops (and to give more use to the Ship Upgrades Screen):
addedWhat I'm doing right now:And finally I'm adding new items like Healing Grenades, Advanced Medkits and I even added a new "Gear" slot so the soldiers can equip additional items like Armor Vests:
changedWhat I'm doing right now:Of course, I'm also working in your feedback regarding fixes and QoL improvements and trying to finish the "Dynamic Rivals" feature that I've been postponing for a while.
addedAnd after this?After this patch, I'll have to decide if I keep working in more scenarios right away (maybe even a new soldier class) or if I try adding new major features. One possibility is starting to work in some Progression / Roguelite mechanics , I think that should help increase replayability and I have some ideas that you may find interesting.

Void Marauders changes

fixedNow that the game's been out for more than a week and many players have shared their opinions I can start setting priorities. While I have many plans for the game it seems more varied content and anything that improves replayability needs to be addressed first (according to player's feedback) so I'm preparing a patch with new combat encounters, items and a few new mechanics:
addedRight now I'm working in new combat scenarios and random events because I know the existing ones are getting repetitive . Now, making combat scenarios is more time consuming than making only fixes and QoL improvements so I only ask for patience while I make them (I was hoping to have a content patch for this week but it will have to wait until next week).
addedAdding to that I'm also working in new ship parts and mechanics from orbital bombardment weapons to medbays to support your troops (and to give more use to the Ship Upgrades Screen):
addedAnd finally I'm adding new items like Healing Grenades, Advanced Medkits and I even added a new "Gear" slot so the soldiers can equip additional items like Armor Vests:
changedOf course, I'm also working in your feedback regarding fixes and QoL improvements and trying to finish the "Dynamic Rivals" feature that I've been postponing for a while.

Hi

Now that the game's been out for more than a week and many players have shared their opinions I can start setting priorities. While I have many plans for the game it seems more varied content and anything that improves replayability needs to be addressed first (according to player's feedback) so I'm preparing a patch with new combat encounters, items and a few new mechanics:

What I'm doing right now:

Right now I'm working in new combat scenarios and random events because I know the existing ones are getting repetitive. Now, making combat scenarios is more time consuming than making only fixes and QoL improvements so I only ask for patience while I make them (I was hoping to have a content patch for this week but it will have to wait until next week).

Adding to that I'm also working in new ship parts and mechanics from orbital bombardment weapons to medbays to support your troops (and to give more use to the Ship Upgrades Screen):

And finally I'm adding new items like Healing Grenades, Advanced Medkits and I even added a new "Gear" slot so the soldiers can equip additional items like Armor Vests:

Of course, I'm also working in your feedback regarding fixes and QoL improvements and trying to finish the "Dynamic Rivals" feature that I've been postponing for a while.

And after this?

After this patch, I'll have to decide if I keep working in more scenarios right away (maybe even a new soldier class) or if I try adding new major features. One possibility is starting to work in some Progression / Roguelite mechanics, I think that should help increase replayability and I have some ideas that you may find interesting.

Thanks for reading and for having patience with the development. Many have mentioned the potential the game has so it's up to me to reach that potential by constantly adding new content and features and I only hope you stay for the ride.

Cheers! Jorge

Source

Steam News / 8 April 2022

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