Full notes
Full void LINK update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- UI and audio
- Performance
- Compatibility
The official void LINK Development Roadmap (to be updated incrementally) Next up:
v1.6 - Proc Gen
May 30 [delay due to hiatus period]
Mission 'Scramble' evolved into 'Endless' play mode.
Missions 'Pathfinder' and 'Ambush' merged into 'Guerilla' play mode: procedurally generated strategical conundra.
Released:
v1.5 - Homework
Mar 8
UX: Rotate map at Encounter begin so local player always faces the opposing fleet.
- UXDialog displays size and positioning adjusted for easier reading.
Tactics: Kamikaze ships with assigned hostile target won't try to avoid other hostile ship obstacles.
GUI: Navigate to title menu from main menu (by clicking the pylon).
- VisualsPropulsion exhaust glow removed before ship explosion.
Visuals: Module explosions correctly aligned with geometry.
- UXController button highlights precision increased (Tutorial)
Visuals: Sky unblurred only during Encounter play.
other minor quality upgrades.
v1.4 - Nitpicker
Mar 3
Practice AI picks and stages its battles more carefully.
Practice AI systematically searches the map for opposing fleet.
Practice AI protects its essential ships better.
Practice AI harvests more efficiently.
Practice AI varies playing style.
v1.3 - Solo me!
Feb 5
1P mission 'Pathfinder': Make it through an enemy-infested sector without firing a shot.
1P mission 'Ambush': Well-triangulated hit-and-run attacks to take back captured equipment.
1P mission 'Scramble': Mining at peak performance to withstand a series of incoming assaults.
v1.2 - Tiny Town
Jan 10
Matchmaking can continue in the background while (and interrupt) user playing 1-player content (or navigating other sub-menu).
Encounter victory conditions are more permissive.
Resource quantities are integer numbers
In-Encounter HUD introduced: view while holding down both triggers.
Hint on how to bring up Production Menu added.
Quality-up: Tutorial voice samples match captions.
Bugfix: Harvesters would occasionally stop harvesting.
Bugfix: Formation label would not show up at Action controller.
v1.1 - Early Access
Dec 27
Dialog captions placement adjusted.
v1.0 - Pre-Release
Dec 13
Source
Changelog.gg summarizes and formats this update. How we read updates.
