HomeGamesUpdatesPricingMethodology
Steam News3 January 20188y ago

Roadmap

The official void LINK Development Roadmap (to be updated incrementally) Next up: v1.6 - Proc Gen May 30 [delay due to hiatus period] Mission 'Scramble' evolved into 'Endless' play mode.

Full notes

Full void LINK update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes2 additions11 changes1 removal
  • Gameplay
  • Maps
  • UI and audio
  • Performance
  • Compatibility
changedThe official void LINK Development Roadmap (to be updated incrementally) Next up:
changedv1.5 - HomeworkUX: Rotate map at Encounter begin so local player always faces the opposing fleet.
changedv1.5 - HomeworkUX: Dialog displays size and positioning adjusted for easier reading.
removedv1.5 - HomeworkVisuals: Propulsion exhaust glow removed before ship explosion.
changedv1.5 - HomeworkUX: Controller button highlights precision increased (Tutorial)
changedv1.4 - NitpickerPractice AI picks and stages its battles more carefully.

The official void LINK Development Roadmap (to be updated incrementally) Next up:

v1.6 - Proc Gen

  • May 30 [delay due to hiatus period]

  • Mission 'Scramble' evolved into 'Endless' play mode.

  • Missions 'Pathfinder' and 'Ambush' merged into 'Guerilla' play mode: procedurally generated strategical conundra.

Released:

v1.5 - Homework

  • Mar 8

  • UX: Rotate map at Encounter begin so local player always faces the opposing fleet.

  • UXDialog displays size and positioning adjusted for easier reading.
  • Tactics: Kamikaze ships with assigned hostile target won't try to avoid other hostile ship obstacles.

  • GUI: Navigate to title menu from main menu (by clicking the pylon).

  • VisualsPropulsion exhaust glow removed before ship explosion.
  • Visuals: Module explosions correctly aligned with geometry.

  • UXController button highlights precision increased (Tutorial)
  • Visuals: Sky unblurred only during Encounter play.

  • other minor quality upgrades.

v1.4 - Nitpicker

  • Mar 3

  • Practice AI picks and stages its battles more carefully.

  • Practice AI systematically searches the map for opposing fleet.

  • Practice AI protects its essential ships better.

  • Practice AI harvests more efficiently.

  • Practice AI varies playing style.

v1.3 - Solo me!

  • Feb 5

  • 1P mission 'Pathfinder': Make it through an enemy-infested sector without firing a shot.

  • 1P mission 'Ambush': Well-triangulated hit-and-run attacks to take back captured equipment.

  • 1P mission 'Scramble': Mining at peak performance to withstand a series of incoming assaults.

v1.2 - Tiny Town

  • Jan 10

  • Matchmaking can continue in the background while (and interrupt) user playing 1-player content (or navigating other sub-menu).

  • Encounter victory conditions are more permissive.

  • Resource quantities are integer numbers

  • In-Encounter HUD introduced: view while holding down both triggers.

  • Hint on how to bring up Production Menu added.

  • Quality-up: Tutorial voice samples match captions.

  • Bugfix: Harvesters would occasionally stop harvesting.

  • Bugfix: Formation label would not show up at Action controller.

v1.1 - Early Access

  • Dec 27

  • Dialog captions placement adjusted.

v1.0 - Pre-Release

  • Dec 13

Source

Steam News / 3 January 2018

Open original post

Changelog.gg summarizes and formats this update. How we read updates.