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Steam News10 February 20264mo ago

[v0.1.49] Patch Notes

Hello, this is NEMO STUDIO, the team developing VOID DIVER: Escape from the Abyss.

In this update4

Full notes

Full VOID DIVER: Escape from the Abyss update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello, this is NEMO STUDIO, the team developing VOID DIVER: Escape from the Abyss.

What changed

11 fixes0 additions8 changes0 removals
  • Gameplay
  • Balance
  • Performance
  • Fixes
  • UI and audio
changedKEY IMPROVEMENTSControls & Quality of Life Enhancements: The speed at which the character turns to follow the mouse direction has been increased, and chest interaction time has been shortened, allowing for faster-paced exploration than before.
changedKEY IMPROVEMENTSGa-young Skill Improv: Faster basic attacks and extended parry window. Adjusted input buffer to prevent follow-up cancellation during movement.
changedKEY IMPROVEMENTSExpanded Item Sources: Drop locations and rates for key materials that were difficult to obtain, such as Ether Ion Batteries, have been increased.
changedKEY IMPROVEMENTSThreat Enhancement: Debuff effects during Light Level 0 (complete darkness) and Stress 100 (collapse) states have been strengthened, requiring more careful management.
changedCOMBAT & BALANCE ADJUSTMENTSPattern Adjustments: The stress damage of 'False Angel, Irene' and the collision range of 'Former Police Chief, Donovan's charge attack have been slightly reduced to address unfairness.
changedCOMBAT & BALANCE ADJUSTMENTSTargeting Logic Fix: The frequency at which monsters suddenly switch their target to the player during inter-faction combat has been slightly reduced.

VOID DIVER: Escape from the Abyss changes

changedControls & Quality of Life Enhancements: The speed at which the character turns to follow the mouse direction has been increased, and chest interaction time has been shortened, allowing for faster-paced exploration than before.
changedGa-young Skill Improv: Faster basic attacks and extended parry window. Adjusted input buffer to prevent follow-up cancellation during movement.
changedExpanded Item Sources: Drop locations and rates for key materials that were difficult to obtain, such as Ether Ion Batteries, have been increased.
changedThreat Enhancement: Debuff effects during Light Level 0 (complete darkness) and Stress 100 (collapse) states have been strengthened, requiring more careful management.
changedPattern Adjustments: The stress damage of 'False Angel, Irene' and the collision range of 'Former Police Chief, Donovan's charge attack have been slightly reduced to address unfairness.

We've been actively incorporating feedback from all the Managers who have explored the deepest depths of the abyss, and we've prepared an update to alleviate frustrating controls and enhance the fairness and tension of combat.

KEY IMPROVEMENTS

  • Controls & Quality of Life EnhancementsThe speed at which the character turns to follow the mouse direction has been increased, and chest interaction time has been shortened, allowing for faster-paced exploration than before.
  • Ga-young Skill ImprovFaster basic attacks and extended parry window. Adjusted input buffer to prevent follow-up cancellation during movement.
  • Expanded Item SourcesDrop locations and rates for key materials that were difficult to obtain, such as Ether Ion Batteries, have been increased.
  • Threat Enhancement: Debuff effects during Light Level 0 (complete darkness) and Stress 100 (collapse) states have been strengthened, requiring more careful management.

COMBAT & BALANCE ADJUSTMENTS

  • Pattern AdjustmentsThe stress damage of 'False Angel, Irene' and the collision range of 'Former Police Chief, Donovan's charge attack have been slightly reduced to address unfairness.
  • Targeting Logic FixThe frequency at which monsters suddenly switch their target to the player during inter-faction combat has been slightly reduced.
  • Light Source Interaction: Shadow Monsters will now take damage when exposed to light sources.

  • Back Attack on Stunned EnemiesFixed an issue where back attacks would not trigger on stunned enemies.

ITEM & SYSTEM FIXES

  • Blueprint Registration Error FixFixed an issue where some Legend-grade blueprints would not appear in the crafting list even after being used.
  • Safe Slot Bug FixFixed an issue where items in safe slots would stack beyond the carrying limit.
  • Relic Tag FixFixed an issue where Normal-grade relics without tags were dropping.
  • Description FixFixed an issue where the description of Leviathan Lore was incorrect.

OTHER BUG FIXES

  • Trait ErrorFixed an issue where the 'Food Therapy' trait was not resetting after activation.
  • Display ErrorFixed an issue where dive result text was being displayed in the quest objective area on the dive results screen.
  • Input ErrorFixed an issue where key inputs were not registering under certain Windows language settings.

Thanks to the detailed reports and feedback from our Managers, the world of the abyss grows a little more solid every day.

We will continue to do our very best in development.

Thank you!

With regards, NEMO STUDIO

Source

Steam News / 10 February 2026

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