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Steam News17 February 201511y ago

Void Destroyer - First Month - Update

First I want to say that - Void Destroyer - being an indie project, relies on its player base for far more than just money. I want to thank you for your support, patience and feedback.

In this update1

Full notes

Full Void Destroyer update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes7 additions2 changes0 removals
  • Gameplay
  • Performance
  • UI and audio
addedHere's a short list of issues/items:23 suggestions and requests added/changed.
changedHere's a short list of issues/items:7 difficulty tweaks/changes/additions/improvements.
fixedHere's a short list of issues/items:10 crash bugs fixed.
fixedHere's a short list of issues/items:11 non-crash bugs fixed.
addedSuggestions and Requests:Added toggle "all turrets auto control" and "all turrets player control" by player request. Player didn't want to press F5 repeatedly when in F5 mode to shut off player controlled turrets - instead have it as one button. Default / key.
addedSuggestions and Requests:Re-enabled - "turret target only" in command mode. Splits up ship targeting and turret targeting. SHIFT + T by default. This is for players that want ship crew to pilot, but want to do targeting and firing by themselves - without it impacting ship orders.

Void Destroyer changes

added23 suggestions and requests added/changed.
changed7 difficulty tweaks/changes/additions/improvements.
fixed10 crash bugs fixed.
fixed11 non-crash bugs fixed.
addedAdded toggle "all turrets auto control" and "all turrets player control" by player request. Player didn't want to press F5 repeatedly when in F5 mode to shut off player controlled turrets - instead have it as one button. Default / key.

First I want to say that - Void Destroyer - being an indie project, relies on its player base for far more than just money. I want to thank you for your support, patience and feedback. Together we've made Void Destroyer a better game! Void Destroyer's launch went so well - that I decided to quit my day job. Thanks to you I am now a full time game developer - this is something I dreamed about during the years of Void Destroyer's development. And now its here! When I look back and reflect - I am left speechless, so lets leave it at that.

Here's a short list of issues/items:

  • 23 suggestions and requests added/changed.

  • 7 difficulty tweaks/changes/additions/improvements.

  • 10 crash bugs fixed.

  • 11 non-crash bugs fixed.

Pretty Mode:

Most of all I want to highlight "pretty mode" - during Void Destroyer's development, many players asked for the option for "tactical mode to look like ship mode." I've kept this in the back of my mind for a few reasons, now that the game has been released it was a good time to look into this and (although there were many challenges) it went better than expected :) Here is a video update with more details: https://www.youtube.com/watch?v=VBg9h1enyDA Direct Link Thank you once again! There's more planed - but I ran out of room! -------------------

Full patch notes:

Suggestions and Requests:

  • On screen messages (eg: ship build/destroyed) now show faction colors.

  • Tiny tweaks to dialog to better inform player of possibility of resource sharing.

  • Added toggle "all turrets auto control" and "all turrets player control" by player request. Player didn't want to press F5 repeatedly when in F5 mode to shut off player controlled turrets - instead have it as one button. Default / key.

  • Re-enabled - "turret target only" in command mode. Splits up ship targeting and turret targeting. SHIFT + T by default. This is for players that want ship crew to pilot, but want to do targeting and firing by themselves - without it impacting ship orders.

  • Color blind assist HUD - check box added to Options menu for Color Blind Assist. Changes HUD markers (non targeted ships) friendly to blue. Changes friendly ships on radar to blue as well.

  • Ship mode - additional feedback via GUI messages and color coding.

  • Improvements to Command mode - toggling turret groups (better feedback and prevention of same turrets selection). Additional feedback via GUI messages.

  • Sped up tactical/ship mode transition.

  • F5 to select all combat ships, SHIFT + F5 to select all non combat ships.

  • Command ship abilities - using them when outside of the command ship (support/additions - based on player feedback).

  • In during move command - moving mouse to the edges of the screen will move the camera like in "mouse GUI" mode.

  • Can now toggle on/off the "auto mouse move helper" - now default off. Hold down the CTRL key to toggle on.

  • Oversight - pressing M key (to initiate move command) now works just like right clicking on empty space (first marker is at mouse's position).

  • Guard command.

  • Mouse "GUI" toggle - hold down CAPSLOCK key (by default) (CTRL key is a modifier and thus problematic when you take your finger off of it - it doesn't exist any more to be tested against - long story) to be able to click GUI elements while in ship mode, when released mouse flight control (or look if in turret/command modes) will be re-enabled.

  • Toggle all turrets primary/auto added to

Source

Steam News / 17 February 2015

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