HomeGamesUpdatesPricingMethodology
Steam News20 January 201511y ago

Void Destroyer - Release Announcement

Over a year ago Void Destroyer launched on Early Access, now I feel it is ready to officially launch.

Full notes

Full Void Destroyer update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition1 change0 removals
  • Store
  • Gameplay
changedOver a year ago Void Destroyer launched on Early Access, now I feel it is ready to officially launch. To kick things off I created two new trailers, they are on the store page, but I'll link them here as well:The mega music trailer: https://www.youtube.com/watch?v=zVdito6v1cY Direct link The more subdued mechanically focused trailer: https://www.youtube.com/watch?v=O0rFGZuqXb4 Direct link
addedI feel the need to express some gushy stuff, so if you start rolling your eyes, feel free to safely skip reading the rest.It's been an incredible journey, and whatever happens - this is a realization of a dream. I want to thank Kickstarter backers for the funding that they generously trusted me with. Without you I don't know if launching on Early Access in the first place would have been possible. I want to thank Early Access players , also for trusting me. Without you I wouldn't have been able to accelerate development. Without you I wouldn't have solved a incredible amount of issues and add things that I've overlooked. Without you I wouldn't get valuable feedback on the game to make it a better experience. I also want to thank future players - I hope that you have a lot of fun playing the game and we have a lot of fun together discussing and improving the game. If you experience an issue - please feel free to contact me, either on the forums, friending me on Steam or through email - paul [at] void destroyer [dot] com There's a lot more to be thankful to - Steam, the incredible game development communities, the artists musicians and devs who helped me get here. The incredible times we live in where knowledge and tools are so shared, friends and family. People tend to say that this is a one man project - but that is only the case you ignore hundreds. thank you Paul

Void Destroyer changes

  • Competitivemode
changedThe mega music trailer: https://www.youtube.com/watch?v=zVdito6v1cY Direct link The more subdued mechanically focused trailer: https://www.youtube.com/watch?v=O0rFGZuqXb4 Direct link
addedIt's been an incredible journey, and whatever happens - this is a realization of a dream. I want to thank Kickstarter backers for the funding that they generously trusted me with. Without you I don't know if launching on Early Access in the first place would have been possible. I want to thank Early Access players , also for trusting me. Without you I wouldn't have been able to accelerate development. Without you I wouldn't have solved a incredible amount of issues and add things that I've overlooked. Without you I wouldn't get valuable feedback on the game to make it a better experience. I also want to thank future players - I hope that you have a lot of fun playing the game and we have a lot of fun together discussing and improving the game. If you experience an issue - please feel free to contact me, either on the forums, friending me on Steam or through email - paul [at] void destroyer [dot] com There's a lot more to be thankful to - Steam, the incredible game development communities, the artists musicians and devs who helped me get here. The incredible times we live in where knowledge and tools are so shared, friends and family. People tend to say that this is a one man project - but that is only the case you ignore hundreds. thank you Paul

The mega music trailer: https://www.youtube.com/watch?v=zVdito6v1cY Direct link The more subdued mechanically focused trailer: https://www.youtube.com/watch?v=O0rFGZuqXb4 Direct link

I hope you enjoy watching the trailers as much as I enjoyed making them (playing the game).

Void Destroyer is a unique project, there's simply not many (any?) games like it out there. This makes it a challenging game to sell - in an already challenging and competitive environment. It takes a bit of time to understand all the possibilities that it offers to the player and the two genres. So if you are part of gaming communities or know someone who might be interested in the game, please let them know about it (for example: chose the trailer you like the most and pass it on). At launch I'll be focused mostly on release issues - hopefully this will be a short list. After that I plan on putting in some features and tweaks that I've been saving - so that they don't delay the launch. And after that I'll investigate and pursue longer term plans, I'll keep you guys informed.

I feel the need to express some gushy stuff, so if you start rolling your eyes, feel free to safely skip reading the rest.

It's been an incredible journey, and whatever happens - this is a realization of a dream. I want to thank Kickstarter backers for the funding that they generously trusted me with. Without you I don't know if launching on Early Access in the first place would have been possible. I want to thank Early Access players, also for trusting me. Without you I wouldn't have been able to accelerate development. Without you I wouldn't have solved a incredible amount of issues and add things that I've overlooked. Without you I wouldn't get valuable feedback on the game to make it a better experience. I also want to thank future players - I hope that you have a lot of fun playing the game and we have a lot of fun together discussing and improving the game. If you experience an issue - please feel free to contact me, either on the forums, friending me on Steam or through email - paul [at] void destroyer [dot] com There's a lot more to be thankful to - Steam, the incredible game development communities, the artists musicians and devs who helped me get here. The incredible times we live in where knowledge and tools are so shared, friends and family. People tend to say that this is a one man project - but that is only the case you ignore hundreds. thank you Paul

Source

Steam News / 20 January 2015

Open original post

Changelog.gg summarizes and formats this update. How we read updates.