HomeGamesUpdatesPricingMethodology
Steam News10 January 201511y ago

Void Destroyer - Release Plans

Hey guys - I'm planning on switching from Early Access to release. For potential customers - Void Destroyer will launch at its current price - $14.99 with a "industry standard" discount applied at launch.

Full notes

Full Void Destroyer update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes5 additions0 changes0 removals
  • Store
  • UI and audio
addedHey guys - I'm planning on switching from Early Access to release.For potential customers - Void Destroyer will launch at its current price - $14.99 with a "industry standard" discount applied at launch. So if you are thinking of purchasing and want the discount - wait until launch day to purchase (add the game to your wish list). If you don't care about the discount - wait till release day anyway to spike sales and to gain Steam's attention ;) I thought about increasing the price (I see other indie projects with higher prices), but I think that $14.99 is a great price for the value that the game provides. I want players to think - a great game at a great price, I have to tell a friend. The game won't be a success without that and future games are at stake.
addedSo the current plan:Today: Finalize tutorials (one left). Update Steam version. Then start working on main launch trailer. Tomorrow: Finalize some annoying issues (mouse control of ship not always being on - is big on my list). Next week: Constant tests Game play trailer, "dev video" trailer Work on store page, new screen shots, home page Marketing (emailing YouTube channels) Launch: Week after that (week of January 19th) - release on either Tuesday or Wednesday or sometime soon after, depending on conditions.
addedWhat does the release mean?It means that I feel ready to leave Early Access. That Void Destroyer is feature complete, that is is stable, that it has a variety of game modes, that the new player experience is solid (tutorials and in game manual). And is a fun and interesting experience - at a great price. Because Void Destroyer has been continually updated - you won't see some grand patch.
addedShort term plans and goals post release:Handle release launch issues - hopefully a big influx of players - but this also means potentially a lot of issues that slipped through my grasp. Update as needed to fix issues ASAP. Investigate porting (this depends on sales and cost of a port) Investigate localization (this depends on sales and cost) Add a few features that I didn't want to delay the release (for example: wing man commands and improvements to skirmish mode). Investigate work shop support. Investigate trading cards. Most likely create better modding tools.
addedLong term plans and goals post release:This is hard to say, a lot of this will depend on sales and based on feedback from you guys and new players. Thank you for supporting Void Destroyer, Early Access has been an incredible thing for this project, without Early Access Void Destroyer would have been a much weaker game. I hope you guys are happy with your purchase and I hope we make space sim and RTS history together. Paul PS: as always feel free to contact me with feedback and thoughts.

Void Destroyer changes

addedFor potential customers - Void Destroyer will launch at its current price - $14.99 with a "industry standard" discount applied at launch. So if you are thinking of purchasing and want the discount - wait until launch day to purchase (add the game to your wish list). If you don't care about the discount - wait till release day anyway to spike sales and to gain Steam's attention ;) I thought about increasing the price (I see other indie projects with higher prices), but I think that $14.99 is a great price for the value that the game provides. I want players to think - a great game at a great price, I have to tell a friend. The game won't be a success without that and future games are at stake.
addedToday: Finalize tutorials (one left). Update Steam version. Then start working on main launch trailer. Tomorrow: Finalize some annoying issues (mouse control of ship not always being on - is big on my list). Next week: Constant tests Game play trailer, "dev video" trailer Work on store page, new screen shots, home page Marketing (emailing YouTube channels) Launch: Week after that (week of January 19th) - release on either Tuesday or Wednesday or sometime soon after, depending on conditions.
addedIt means that I feel ready to leave Early Access. That Void Destroyer is feature complete, that is is stable, that it has a variety of game modes, that the new player experience is solid (tutorials and in game manual). And is a fun and interesting experience - at a great price. Because Void Destroyer has been continually updated - you won't see some grand patch.
addedHandle release launch issues - hopefully a big influx of players - but this also means potentially a lot of issues that slipped through my grasp. Update as needed to fix issues ASAP. Investigate porting (this depends on sales and cost of a port) Investigate localization (this depends on sales and cost) Add a few features that I didn't want to delay the release (for example: wing man commands and improvements to skirmish mode). Investigate work shop support. Investigate trading cards. Most likely create better modding tools.
addedThis is hard to say, a lot of this will depend on sales and based on feedback from you guys and new players. Thank you for supporting Void Destroyer, Early Access has been an incredible thing for this project, without Early Access Void Destroyer would have been a much weaker game. I hope you guys are happy with your purchase and I hope we make space sim and RTS history together. Paul PS: as always feel free to contact me with feedback and thoughts.

Hey guys - I'm planning on switching from Early Access to release.

For potential customers - Void Destroyer will launch at its current price - $14.99 with a "industry standard" discount applied at launch. So if you are thinking of purchasing and want the discount - wait until launch day to purchase (add the game to your wish list). If you don't care about the discount - wait till release day anyway to spike sales and to gain Steam's attention ;) I thought about increasing the price (I see other indie projects with higher prices), but I think that $14.99 is a great price for the value that the game provides. I want players to think - a great game at a great price, I have to tell a friend. The game won't be a success without that and future games are at stake.

So the current plan:

Today

Finalize tutorials (one left). Update Steam version. Then start working on main launch trailer.

Tomorrow

Finalize some annoying issues (mouse control of ship not always being on - is big on my list).

Next week

Constant tests Game play trailer, "dev video" trailer Work on store page, new screen shots, home page Marketing (emailing YouTube channels)

Launch

Week after that (week of January 19th) - release on either Tuesday or Wednesday or sometime soon after, depending on conditions.

What does the release mean?

It means that I feel ready to leave Early Access. That Void Destroyer is feature complete, that is is stable, that it has a variety of game modes, that the new player experience is solid (tutorials and in game manual). And is a fun and interesting experience - at a great price. Because Void Destroyer has been continually updated - you won't see some grand patch.

Short term plans and goals post release:

Handle release launch issues - hopefully a big influx of players - but this also means potentially a lot of issues that slipped through my grasp. Update as needed to fix issues ASAP. Investigate porting (this depends on sales and cost of a port) Investigate localization (this depends on sales and cost) Add a few features that I didn't want to delay the release (for example: wing man commands and improvements to skirmish mode). Investigate work shop support. Investigate trading cards. Most likely create better modding tools.

Long term plans and goals post release:

This is hard to say, a lot of this will depend on sales and based on feedback from you guys and new players. Thank you for supporting Void Destroyer, Early Access has been an incredible thing for this project, without Early Access Void Destroyer would have been a much weaker game. I hope you guys are happy with your purchase and I hope we make space sim and RTS history together. Paul PS: as always feel free to contact me with feedback and thoughts.

Source

Steam News / 10 January 2015

Open original post

Changelog.gg summarizes and formats this update. How we read updates.