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Steam News29 December 201411y ago

Base Skirmish mode

Hey guys. There's been more than a few requests for a "skirmish" mode (a fairly traditional RTS type game mode) and I usually tended to reply - that was the intention of the already existing battle editor (with some imp

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Full Void Destroyer update

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Hey guys. There's been more than a few requests for a "skirmish" mode (a fairly traditional RTS type game mode) and I usually tended to reply - that was the intention of the already existing battle editor (with some improvements that were planned in the future). When I play RTS games I usually stayed away from skirmish modes (I preferred the story type game play) so I may have been a bit biased against including this, but the more I thought (prompted via your requests) about RTS games the more I realized that every one I can think of has a skirmish mode. So I decided to add it in. So here's what "Base Skirmish" mode - in Void Destroyer - is:

What changed

0 fixes4 additions2 changes0 removals
  • Gameplay
  • Maps
addedHey guys. There's been more than a few requests for a "skirmish" mode (a fairly traditional RTS type game mode) and I usually tended to reply - that was the intention of the already existing battle editor (with some improvements that were planned in the future). When I play RTS games I usually stayed away from skirmish modes (I preferred the story type game play) so I may have been a bit biased against including this, but the more I thought (prompted via your requests) about RTS games the more I realized that every one I can think of has a skirmish mode. So I decided to add it in. So here's what "Base Skirmish" mode - in Void Destroyer - is:
addedPlayer can add/remove friendly/enemy bases to the skirmish
changedPlayer can chose map size (determines distance between friend and foe)
changedPlayer can have the command ship in the mix - which is upgradable (or fully upgraded with unlocked items - player's choice)
addedPlayer can add special ships/platforms to the map (eg: boss ships, friendly hero ships)
addedSo some of these weren't possible in the battle editor (for example enemy bases wouldn't build defensive platforms - a feature I disabled a while back to keep story mode from being even more "challenging"). But now are possible in both skirmish mode and the battle editor (skirmish mode is basically a quick battle editor configurator). So now maps created via the battle editor can have research, can have the command ship and enemy bases can be a lot more active threats. The cool thing about skirmish mode is that you can really customize difficulty - for example - have an easy start, but have a one friendly versus many enemy bases - which still results in a hard game. Or if you want start a very chaotic game - start in a tiny size map with multiple bases and watch the constant stream of ships engaging each other. I still have a bit to go on polish of skirmish mode, but the overall bulk of the work should be done so I wanted to release it out to you guys. As always hope you enjoy and thank you for supporting the project. Paul PS: I also improved arena mode - you can now add multiple types of ships in (both friend and foe) and can have the command ship in the battle as well.

Void Destroyer changes

addedHey guys. There's been more than a few requests for a "skirmish" mode (a fairly traditional RTS type game mode) and I usually tended to reply - that was the intention of the already existing battle editor (with some improvements that were planned in the future). When I play RTS games I usually stayed away from skirmish modes (I preferred the story type game play) so I may have been a bit biased against including this, but the more I thought (prompted via your requests) about RTS games the more I realized that every one I can think of has a skirmish mode. So I decided to add it in. So here's what "Base Skirmish" mode - in Void Destroyer - is:
addedPlayer can add/remove friendly/enemy bases to the skirmish
changedPlayer can chose map size (determines distance between friend and foe)
changedPlayer can have the command ship in the mix - which is upgradable (or fully upgraded with unlocked items - player's choice)
addedPlayer can add special ships/platforms to the map (eg: boss ships, friendly hero ships)
  • An quick and easy way to setup RTS style (base versus base) battles

  • Player can add/remove friendly/enemy bases to the skirmish

  • Player can chose map size (determines distance between friend and foe)

  • Player can chose difficulty (determines starting resources, starting ships, starting defenses and AI ship/base building quotas/numbers)

  • Player can chose whether research is necessary or all tech is unlocked

  • Player can have the command ship in the mix - which is upgradable (or fully upgraded with unlocked items - player's choice)

  • Enemy bases will build marine ships and defensive platforms

  • Friends/enemies, upgrades, research is unlocked via playing the mission/story game

  • Player can add special ships/platforms to the map (eg: boss ships, friendly hero ships)

So some of these weren't possible in the battle editor (for example enemy bases wouldn't build defensive platforms - a feature I disabled a while back to keep story mode from being even more "challenging"). But now are possible in both skirmish mode and the battle editor (skirmish mode is basically a quick battle editor configurator). So now maps created via the battle editor can have research, can have the command ship and enemy bases can be a lot more active threats. The cool thing about skirmish mode is that you can really customize difficulty - for example - have an easy start, but have a one friendly versus many enemy bases - which still results in a hard game. Or if you want start a very chaotic game - start in a tiny size map with multiple bases and watch the constant stream of ships engaging each other. I still have a bit to go on polish of skirmish mode, but the overall bulk of the work should be done so I wanted to release it out to you guys. As always hope you enjoy and thank you for supporting the project. Paul PS: I also improved arena mode - you can now add multiple types of ships in (both friend and foe) and can have the command ship in the battle as well.

Source

Steam News / 29 December 2014

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