What changed
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addedI just put out another story update, it is about 30 minutes to an hour worth of game play. It features 1 new ship (with a variant) and as usual intense space combat. The new mission addition has a "sort of" a boss battle - I'm particularly excited about it because it is a big battle without being big in ship numbers and has a unique flow to it. Story/mission wise the game is nearly complete - the next mission update should include the conclusion of that aspect of the game. But before I start working on that I'm going to revisit the rest of the game and see what needs to be improved. One aspect that I kept seeing that needs a look at is ship build times - I'm not sure whether I'll just decrease them, add in an "research upgrade" to decrease them, or allow bases to build more than one ship at a time or some combination of the above (or another solution). I'll see where there is a need for music in the earlier game and add it in (now that there are a lot more music tracks than when I started). I will most likely also add in a few features - for example the ability to get resources via gates (versus just nearby bases). Finally I'll see where the earlier story could benefit from game engine improvements and from things I learned over the more than a year that the story game play has been in development. I'll try to make battles bigger without necessarily increasing the difficulty. So I hope to work on the above for the rest of the week, and then continue towards release. Thanks for supporting the project! Paul PS: once the above are done I'll post a "what is left to do" type of an update.
Void Destroyer changes
addedI just put out another story update, it is about 30 minutes to an hour worth of game play. It features 1 new ship (with a variant) and as usual intense space combat. The new mission addition has a "sort of" a boss battle - I'm particularly excited about it because it is a big battle without being big in ship numbers and has a unique flow to it. Story/mission wise the game is nearly complete - the next mission update should include the conclusion of that aspect of the game. But before I start working on that I'm going to revisit the rest of the game and see what needs to be improved. One aspect that I kept seeing that needs a look at is ship build times - I'm not sure whether I'll just decrease them, add in an "research upgrade" to decrease them, or allow bases to build more than one ship at a time or some combination of the above (or another solution). I'll see where there is a need for music in the earlier game and add it in (now that there are a lot more music tracks than when I started). I will most likely also add in a few features - for example the ability to get resources via gates (versus just nearby bases). Finally I'll see where the earlier story could benefit from game engine improvements and from things I learned over the more than a year that the story game play has been in development. I'll try to make battles bigger without necessarily increasing the difficulty. So I hope to work on the above for the rest of the week, and then continue towards release. Thanks for supporting the project! Paul PS: once the above are done I'll post a "what is left to do" type of an update.
I just put out another story update, it is about 30 minutes to an hour worth of game play. It features 1 new ship (with a variant) and as usual intense space combat. The new mission addition has a "sort of" a boss battle - I'm particularly excited about it because it is a big battle without being big in ship numbers and has a unique flow to it. Story/mission wise the game is nearly complete - the next mission update should include the conclusion of that aspect of the game. But before I start working on that I'm going to revisit the rest of the game and see what needs to be improved. One aspect that I kept seeing that needs a look at is ship build times - I'm not sure whether I'll just decrease them, add in an "research upgrade" to decrease them, or allow bases to build more than one ship at a time or some combination of the above (or another solution). I'll see where there is a need for music in the earlier game and add it in (now that there are a lot more music tracks than when I started). I will most likely also add in a few features - for example the ability to get resources via gates (versus just nearby bases). Finally I'll see where the earlier story could benefit from game engine improvements and from things I learned over the more than a year that the story game play has been in development. I'll try to make battles bigger without necessarily increasing the difficulty. So I hope to work on the above for the rest of the week, and then continue towards release. Thanks for supporting the project! Paul PS: once the above are done I'll post a "what is left to do" type of an update.