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Steam News12 September 201411y ago

Achievements are in!

We are a step closer to release - a portion of the planned achievements have been added to the game and can now be unlocked.

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Full Void Destroyer update

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  • Events
fixedWe are a step closer to release - a portion of the planned achievements have been added to the game and can now be unlocked. The first batch of achievements are "story" achievements - achievements that are unlocked via playing through the game's story. They are in a way - fairly obvious - though there are a few that are branches of the main story and/or somewhat unusual player actions/choices. There are also a few that are unlocked via playing instant action scenarios. More will be added as the story aspect of the game gets completed and instant action scenarios are finalized. Achievements are in a basic state - a few of them aren't possible to unlock yet. I have to tweak some missions and code to watch for the event(s) that unlock them. That will be soon fixed along as well as - hopefully - the addition of achievements that are more "game play mechanics" based, unlocked via playing a certain way, defeating enemies and other stats. I know that value of achievements can vary greatly among players, even to the point that some of you don't care about them at all. Still I hope that for those that do care about achievements - they are an added value to the game and a increase of your enjoyment of it. The game offers challenging missions so I hope that seeing an achievement pop up after a conquest gives you guys an added boost of satisfaction. As always thank you for supporting the project. Paul PS: I haven't spent a great deal of time thinking of achievements and what value they bring to players (reletively speaking - compared to the time I've spent thinking about other aspects of the game) . So I mainly have my own game playing as a guideline and what I imagine they mean to other players, so it would be greatly appreciated if you let me know your thoughts through feedback on the forums.

Void Destroyer changes

fixedWe are a step closer to release - a portion of the planned achievements have been added to the game and can now be unlocked. The first batch of achievements are "story" achievements - achievements that are unlocked via playing through the game's story. They are in a way - fairly obvious - though there are a few that are branches of the main story and/or somewhat unusual player actions/choices. There are also a few that are unlocked via playing instant action scenarios. More will be added as the story aspect of the game gets completed and instant action scenarios are finalized. Achievements are in a basic state - a few of them aren't possible to unlock yet. I have to tweak some missions and code to watch for the event(s) that unlock them. That will be soon fixed along as well as - hopefully - the addition of achievements that are more "game play mechanics" based, unlocked via playing a certain way, defeating enemies and other stats. I know that value of achievements can vary greatly among players, even to the point that some of you don't care about them at all. Still I hope that for those that do care about achievements - they are an added value to the game and a increase of your enjoyment of it. The game offers challenging missions so I hope that seeing an achievement pop up after a conquest gives you guys an added boost of satisfaction. As always thank you for supporting the project. Paul PS: I haven't spent a great deal of time thinking of achievements and what value they bring to players (reletively speaking - compared to the time I've spent thinking about other aspects of the game) . So I mainly have my own game playing as a guideline and what I imagine they mean to other players, so it would be greatly appreciated if you let me know your thoughts through feedback on the forums.

We are a step closer to release - a portion of the planned achievements have been added to the game and can now be unlocked. The first batch of achievements are "story" achievements - achievements that are unlocked via playing through the game's story. They are in a way - fairly obvious - though there are a few that are branches of the main story and/or somewhat unusual player actions/choices. There are also a few that are unlocked via playing instant action scenarios. More will be added as the story aspect of the game gets completed and instant action scenarios are finalized. Achievements are in a basic state - a few of them aren't possible to unlock yet. I have to tweak some missions and code to watch for the event(s) that unlock them. That will be soon fixed along as well as - hopefully - the addition of achievements that are more "game play mechanics" based, unlocked via playing a certain way, defeating enemies and other stats. I know that value of achievements can vary greatly among players, even to the point that some of you don't care about them at all. Still I hope that for those that do care about achievements - they are an added value to the game and a increase of your enjoyment of it. The game offers challenging missions so I hope that seeing an achievement pop up after a conquest gives you guys an added boost of satisfaction. As always thank you for supporting the project. Paul PS: I haven't spent a great deal of time thinking of achievements and what value they bring to players (reletively speaking - compared to the time I've spent thinking about other aspects of the game) . So I mainly have my own game playing as a guideline and what I imagine they mean to other players, so it would be greatly appreciated if you let me know your thoughts through feedback on the forums.

Source

Steam News / 12 September 2014

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