What changed
0 fixes0 additions1 change0 removals
changedOnce again this is the quick version of an upcoming larger announcement. I've just added the next segment of the story (and an unlockable instant action scenario) and will now spend a few day polishing it up (there are some potential ways of "breaking" the mission(s) that I have to consider and put in work arounds/branches) and then post a larger announcement. Feel free to let me know your thoughts on the new story content (especially this - the new mission is fairly elaborate and is a bit of departure from "usual" missions in games) and any other aspect. thanks for supporting the project! Paul
Void Destroyer changes
changedOnce again this is the quick version of an upcoming larger announcement. I've just added the next segment of the story (and an unlockable instant action scenario) and will now spend a few day polishing it up (there are some potential ways of "breaking" the mission(s) that I have to consider and put in work arounds/branches) and then post a larger announcement. Feel free to let me know your thoughts on the new story content (especially this - the new mission is fairly elaborate and is a bit of departure from "usual" missions in games) and any other aspect. thanks for supporting the project! Paul
Once again this is the quick version of an upcoming larger announcement. I've just added the next segment of the story (and an unlockable instant action scenario) and will now spend a few day polishing it up (there are some potential ways of "breaking" the mission(s) that I have to consider and put in work arounds/branches) and then post a larger announcement. Feel free to let me know your thoughts on the new story content (especially this - the new mission is fairly elaborate and is a bit of departure from "usual" missions in games) and any other aspect. thanks for supporting the project! Paul