Full notes
Full Void Destroyer update
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What changed
- Gameplay
- UI and audio
- Performance
Void Destroyer changes
On January 15th, 2014, Void Destroyer launched on Steam's Early Access.
In that time (47 days) here is what we accomplished:
5 new ships
3 new bases
3 new stations
2 new music tracks
Over 1.5 hours of game play - over 10% of story/mission game play time added
New character portraits
Much improved flight control/mechanics
New way of mining asteroids (via a new mining ship)
Assault platforms - long range offensive artillery
Much improved controller/joystick support (Xbox 360 controller fully supported for flight)
Over 25 crash bugs fixed - numerous other issues resolved
20 Steam Keys given out in thanks to player assistance in finding crash bugs
57 builds uploaded to Steam
Looking back at the past month and a half, The Steam community has been incredible. You have shown great support for the project with your feedback, ideas and criticism. With you the project has been greatly improved. With your continued support this is just the beginning. Now that the initial spike of issues has subsided focus is being changed to new story content and game play improvements. Your feedback has made it clear that the areas to focus on are control/input, user interface and improving the look and feel of Tactical mode. Please continue your strong support - check back often - Early Access is an incredible opportunity to make this project exponentially better experience. Once again, thank you all for your trust and support. Paul
PS: For more info on recent updates:
See the project's Steam build patch notes
For what has been done since October 19th, 2013 see Iteration 19 Change Log
Source
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