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Steam News3 March 201412y ago

Void Destroyer - Early Access - the past 47 days

On January 15th, 2014, Void Destroyer launched on Steam's Early Access. In that time (47 days) here is what we accomplished: 5 new ships 3 new bases 3 new stations 2 new music tracks Over 1.

Full notes

Full Void Destroyer update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix8 additions3 changes0 removals
  • Gameplay
  • UI and audio
  • Performance
addedIn that time (47 days) here is what we accomplished:5 new ships
addedIn that time (47 days) here is what we accomplished:3 new bases
addedIn that time (47 days) here is what we accomplished:3 new stations
addedIn that time (47 days) here is what we accomplished:2 new music tracks
addedIn that time (47 days) here is what we accomplished:Over 1.5 hours of game play - over 10% of story/mission game play time added
addedIn that time (47 days) here is what we accomplished:New character portraits

Void Destroyer changes

added5 new ships
added3 new bases
added3 new stations
added2 new music tracks
addedOver 1.5 hours of game play - over 10% of story/mission game play time added

On January 15th, 2014, Void Destroyer launched on Steam's Early Access.

In that time (47 days) here is what we accomplished:

  • 5 new ships

  • 3 new bases

  • 3 new stations

  • 2 new music tracks

  • Over 1.5 hours of game play - over 10% of story/mission game play time added

  • New character portraits

  • Much improved flight control/mechanics

  • New way of mining asteroids (via a new mining ship)

  • Assault platforms - long range offensive artillery

  • Much improved controller/joystick support (Xbox 360 controller fully supported for flight)

  • Over 25 crash bugs fixed - numerous other issues resolved

  • 20 Steam Keys given out in thanks to player assistance in finding crash bugs

  • 57 builds uploaded to Steam

Looking back at the past month and a half, The Steam community has been incredible. You have shown great support for the project with your feedback, ideas and criticism. With you the project has been greatly improved. With your continued support this is just the beginning. Now that the initial spike of issues has subsided focus is being changed to new story content and game play improvements. Your feedback has made it clear that the areas to focus on are control/input, user interface and improving the look and feel of Tactical mode. Please continue your strong support - check back often - Early Access is an incredible opportunity to make this project exponentially better experience. Once again, thank you all for your trust and support. Paul

PS: For more info on recent updates:

  • See the project's Steam build patch notes

  • For what has been done since October 19th, 2013 see Iteration 19 Change Log

Source

Steam News / 3 March 2014

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