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Steam News21 January 201412y ago

New content

For those that made it to the end of the story - it has been updated (you'll need to load a save file before going through the last gate).

Full notes

Full Void Destroyer update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions1 change0 removals
  • Performance
changedFor those that made it to the end of the story - it has been updated (you'll need to load a save file before going through the last gate). I wanted to set this up and get rid of the previously empty sector - because it felt too anti climactic as an end of the current content and leave things a bit more open ended. The new content is about 10% complete. So far 3 new ships, 3 new bases, and 1 new platform have been added, arranged in a new map. The map is mostly complete, but needs more scripting (dialog, missions, cutscenes), and more in game objects (mostly on the player side). Also coding needs to be done to get rid of some glaring flaws (one of them - large turrets should be "physical objects" that are destructable). Again about 10% complete. I'm not sure you'll be able to "win" or make much progress. It hasn't been balanced yet. The plan for the rest of the week is to focus on non-crsh bug fixes (I've been mosty focused on crash bugs) and polish from player feedback then spend the weekend finishing the rest of the new content, then repeating the cycle. So if you make it to the end, look around and feel free to offer up suggestions in the suggestions forum. thanks! Paul

Void Destroyer changes

changedFor those that made it to the end of the story - it has been updated (you'll need to load a save file before going through the last gate). I wanted to set this up and get rid of the previously empty sector - because it felt too anti climactic as an end of the current content and leave things a bit more open ended. The new content is about 10% complete. So far 3 new ships, 3 new bases, and 1 new platform have been added, arranged in a new map. The map is mostly complete, but needs more scripting (dialog, missions, cutscenes), and more in game objects (mostly on the player side). Also coding needs to be done to get rid of some glaring flaws (one of them - large turrets should be "physical objects" that are destructable). Again about 10% complete. I'm not sure you'll be able to "win" or make much progress. It hasn't been balanced yet. The plan for the rest of the week is to focus on non-crsh bug fixes (I've been mosty focused on crash bugs) and polish from player feedback then spend the weekend finishing the rest of the new content, then repeating the cycle. So if you make it to the end, look around and feel free to offer up suggestions in the suggestions forum. thanks! Paul

For those that made it to the end of the story - it has been updated (you'll need to load a save file before going through the last gate). I wanted to set this up and get rid of the previously empty sector - because it felt too anti climactic as an end of the current content and leave things a bit more open ended. The new content is about 10% complete. So far 3 new ships, 3 new bases, and 1 new platform have been added, arranged in a new map. The map is mostly complete, but needs more scripting (dialog, missions, cutscenes), and more in game objects (mostly on the player side). Also coding needs to be done to get rid of some glaring flaws (one of them - large turrets should be "physical objects" that are destructable). Again about 10% complete. I'm not sure you'll be able to "win" or make much progress. It hasn't been balanced yet. The plan for the rest of the week is to focus on non-crsh bug fixes (I've been mosty focused on crash bugs) and polish from player feedback then spend the weekend finishing the rest of the new content, then repeating the cycle. So if you make it to the end, look around and feel free to offer up suggestions in the suggestions forum. thanks! Paul

Source

Steam News / 21 January 2014

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