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Full Void Destroyer 2 update
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What changed
- Gameplay
- Store
- Maps
- Fixes
- Performance
Void Destroyer 2 changes
Hey guys!
Void Destroyer 2's release day is here!
Void Destroyer 2 is a "Start with nothing... End with everything!" game. A space sandbox simulation where you start with a small fighter, work your way up to bigger and better ships. Start building up a fleet, take territory, use captured bases to build fleets and end up conquering all that you see. A game which constantly expands along with your ambitions. Where other space sandbox games end - Void Destroyer 2 kicks into a higher gear.
For release - I've made 2 new trailers -
First is the"Gameplay Trailer"-
Link - YouTube
Second is the"Cinematic Trailer"-
Link - YouTube
If you are a new player or someone interested in the game -
Welcome aboard! Glad to have you here. If you have any questions, criticism, feedback or issues with the game please be sure to let me know. You can contact me via the forums or by emailing me - paul @ void destroyer . com
If you watched the trailers, checked out the store page, but still want more info check out this video explainer I made - YouTube - it's fairly long... So in case you find it boring - watch it at bed time and it will help you fall asleep... You're welcome!
Some info/help for new and returning players -
Unofficial Discord Channel Mini Tutorial Video (YouTube)"Help For New Players" post
If you are a existing player and/or someone interested in helping the game -
Here is how -
Help spread the word!
Post about Void Destroyer2 on forums - where ever gamers are. Especially space sim gamers.
See a space sim mentioned anywhere? Mention Void Destroyer 2.
Play the game - this will boost it's rankings and notify your friends via Steam :)
Post a review - this will notify your friends as well.
Participate in the game's forums - answer a new player's question and share your thoughts.
Send me good vibes - I need em!
If you are a YouTuber/Streamer/Etc interested in showing the game -
Email me at - paul @ void destroyer . com (please include a link to your channel/etc) - if you mention I mentioned this it will make my life easier filtering out the key scammers.
--- Incoming Wall of text ---
Well today's the day.
After 1232 days (now that I see this - I realize that I should have waited 2 more days...) - 3 years and 4 months - in Early Access Void Destroyer 2 is officially released.
I honestly thought that completing the game would take about a year or so after the Early Access release. In addition when my wife told me she was pregnant - I thought I could finish in 9 months (that was over 2 years ago!). Clearly I shouldn't be trusted in terms of time lines.
Void Destroyer 2 is actually the game that I set out to make initially, but decided to divert and make Void Destroyer 1. So in a way I've been working on the same game for over 10 years! Looking back - I'm thrilled how close to my vision Void Destroyer 2 is.
I intended to make a game where you start with a single fighter, work your way up, build up a fleet, capture bases and eventually own the entire map - and I'm proud to say that this is what I made.
I hope that those who supported me in Early Access and even before that (Kickstarter and Void Destroyer 1) feel at least a bit of that same pride, because I couldn't have done it without you guys. Without Kickstarter backers I wouldn't have been able to fund art and music for Void Destroyer 1. Without Void Destroyer 1's players I wouldn't have been able to fund Void Destroyer 2's long development time and with Void Destroyer 2's Early Access players I fixed countless of bugs, added countless features, changed countless things based on your feedback.
I still need your help - I have a $0 marketing budget. My marketing plan is to send some emails and keys to YouTubers - that's it. Nowadays (that there are so many amazing indie gmaes out there) having this plan is as insane as making a game in the first place - I guess I'm consistent. So please if you have a moment - help me spread the word. You can do this by playing the game (your friends might notice!), leaving a review (again your friends might notice!), post the trailers, talk about the game, tweet, whatever you can. I appreciate any and all help.
I've truly been lucky to have you guys and the behind the scenes artists, musicians and contractors. I get called a "one man dev" and I always say that's quite far from the reality.
thank you all!
So what's next?
Right now? Hopefully there is going to be a big influx of new and returning players - with whom come bug reports, criticism and feedback. So right now I'll likely be focusing on that - bug fixes.
Short term? My goal is to upgrade the game's engine to 64 bit. Which should boost it's stability (64 bit apps have access to more memory) and hopefully performance (via using updated game engine components). That's going to be a challenge for me, but it only costs my time and it is going to help with the long term goal.
Long term? I would love to continue working onto Void Destroyer 3 - but how that actually works will depend on how this release goes.
Paul PS: As always - thank you very much!
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