Full notes
Full Void Destroyer 2 update
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What changed
- Gameplay
- Store
- UI and audio
- Performance
- Maps
Void Destroyer 2 changes
Hey guys!
Got a dev update video for you talking about the preparations for release -
Link - YouTube
So what's been going on since the last update?
I've been mostly focused on the upcoming release - and barely touching the game's code but instead mostly working on all the other elements.
So far I'm mostly done with:
2 new trailers (note live yet).
New store images.
New screen shots.
Store description.
The 2 new trailers took such a long time... About 3 and a half weeks or so. I've never had trailers take so long. That's not even considering that I attempted working on the trailers about a few months ago and gave up due to just hating what I was making.
The process of making these trailers was very nerve wracking as I somewhat fixated on each clip thinking that it could make or break Void Destroyer 2's release - thus have a huge impact on my life. Whether that is true or not is impossible to say, but the thought would really weight me down while making the trailers, skyrocketing my anxiety during the process. I feel like I'm so "close" to them that I can't be an objective judge so there's a lot of insecurity there.
So what's next?
Today or so - there will be an update with new default keybindings, which is basically the last item on my task list. I've gotten a good deal of feedback on the key binds - all negative. This always confused me a bit since the game has re-bindable controls, but this is me thinking as a developer and not as a player. Some players just want to play and not worry about re-binding keys.
Anyway it's another challenging aspect of being a solo game dev.
Because I'm changing the default keybinds so late in development - I've added a button to restore the old keybinds, for those who got used to them.
After that?
There's still a bunch of work on the Steam store page to do and I want to do a round of small fixes. Then I want to sweep for any memory leaks that might exist - and that should be that.
When's the release?
I'm not entirely sure, but it should be within a matter of weeks.
It's strange because on one hand I'm anxious and on the other it's a feeling of a sort of a freedom from the Early Access tag and not having "finished" Void Destroyer 2 yet. Though I know that "post release" will mean a lot of work as well.
Thank you guys! Your support during Early Access has made getting to this stage possible!
Paul
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