In this update3
Full notes
Full Void Cargo: Equilibrium update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- UI and audio
Void Cargo: Equilibrium changes
This demo update sharpens flight feel and feedback. Stronger thrust and new speed effects, clearer delivery and crash result screens, and refined cockpit indicators, audio cues, and controls
Progression and Feedback
Deliveries now show a result panel with their credit, Clearance Point, and stability rewards.
Crash screens now explain the cause of destruction, including unsafe speed or slope and collisions with terrain or structures.
Flight and UI Improvements
Stronger normal directional thrust makes it quicker to build useful travel speed.
New cockpit FOV and airflow effects improve the sense of speed. The Flight Motion Effects setting disables these effects and camera shake.
Cockpit, Controls, and Audio
The horizontal-motion indicator now includes an eye marker showing where you are looking relative to the ship's nose.
Wind changes now have a distinct audio cue alongside the HUD flash.
Clearing a map target now uses X on gamepad, separate from closing the map.
Delivery results remain visible until acknowledged.
Source
Changelog.gg summarizes and formats this update. How we read updates.
