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Steam News19 August 20232y ago

Update 1.1.0.3

Features: In levels without hazardous events, the gate will automatically alert the enemies if their number is too low and the player is close enough.

Full notes

Full Void Blitzing update

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What changed

0 fixes1 addition4 changes0 removals
  • Events
  • Gameplay
  • Maps
changedFeatures:In levels without hazardous events, the gate will automatically alert the enemies if their number is too low and the player is close enough.
addedFeatures:A screen has been added to the gate to show the number of enemies at which the alarm will be set.
changedFeatures:There is now a map legend to clarify the meaning of each type of point on the map.
changedFeatures:The laser assault ship now only alerts nearby enemies when its life is less than half.
changedBugs:Previously, when failing for the third time in hacking, you had to move away from the area for the screen to close, now it will do it automatically after a short delay.

Features:

  • In levels without hazardous events, the gate will automatically alert the enemies if their number is too low and the player is close enough.

  • A screen has been added to the gate to show the number of enemies at which the alarm will be set.

  • The shield now activates automatically at the beginning of each level unless the previous level was cleared with the gate damaged.

  • There is now a map legend to clarify the meaning of each type of point on the map.

  • The gatling turret on the first level now only appears by probability and if it does, it is in place of some other enemy to make the start of the game easier.

  • Now during door hacking, when failing for the 2nd time, the ship is automatically ejected to facilitate escape unless the hacking progress was equal to or greater than half.

  • The laser assault ship now only alerts nearby enemies when its life is less than half.

  • General difficulty balancing.

Bugs:

  • Previously, when failing for the third time in hacking, you had to move away from the area for the screen to close, now it will do it automatically after a short delay.

  • When using the gate to go to the next level if the ship got hit while the shield was, the use key wouldn't register as pressed, forcing players to press the key again when the shield impact animation was over.

Source

Steam News / 19 August 2023

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