Full notes
Full Voice of Chernobyl update
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What changed
- Gameplay
- Balance
- UI and audio
- Events
- Maps
- Performance
Voice of Chernobyl changes
changes
improved throat gibbing and is more unpleasant to look at
nerfed katana charge damage
changed temperature loss so now wearing proper clothes does slow down temperature loss
staying in doors will slow down temperature loss
ragdolls should look and feel better
'Balaclava' texture redone, higher quality and better looking fabric
barrett m82 headshots will result in complete catastrophic head fragmentation
voice chat audio should now be properly lower at certain distances
m9 bayonet will now cause throat gib when killing someone
abandoned base has less draw calls so theoretically it should run better
fixes
vehicles not having proper lod causing people to seem like they're flying
players when seen by others looking like they're moving when not
vehicle explosion not using correct 'explosion event' and instead instantly exploding
ladders in level editor maps
hunger, thirst and temperature being fps dependant
fall damage gib breaking the legs completely
shaders set to low causing weird shadows
when getting out of taunt the view would always be in 'standing state' even if crouched or proning
ragdoll limbs doing lots of logs in player log which caused memory and cpu problems
bullet impact effects not playing properly
camera still clipping through walls when dead
inventory updating a frame after opening it
Source
Changelog.gg summarizes and formats this update. How we read updates.
