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Full notes
Full Voice of Chernobyl update
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What changed
- Performance
- Fixes
- Maps
- Server
- Gameplay
- UI and audio
Voice of Chernobyl changes
Hello everyone again!
This is a quick hotfix I made to fix some last minute things, I apologize for it taking a week and this was caused due to shader problems, I hope you forgive me
Let's get into what has been fixed or changed
Maps
Survival "white trees" now fixed as billboard handling has been changed
Survival occlusion culling problems in the military base have been fixed now
Bunker "climbable" trees are fixed, you cannot climb the leaves anymore
Slight adjustments done to Desert Village (includes new lighting that a few maps have, this will be added in all maps eventually)
Weapons
Derringer's viewmodel fixed, your right thumb is no longer twisted
Fixed lag spike when replacing a weapon (was most noticable in arms-race)
Further fixes and polishes for reloading guns in Survival
Fixed an issue where playing on game modes like arms-race would show to other clients your loadout weaponry
Survival
Fixed an issue where for some reason armour would apply
Fixed a glitch where if hosting a server, it would load the weather but be stuck in the same weather setting for a while (resulting in really long fogs & blizzards)
Fixed weapons showing up when using an item while going from third person to first person
Fixed weapons not hiding when going on ladders
Reduced "pain blur" (will most likely be entirely removed though)
Changed "Vehicle Hood" UI
Fixed snow shader when near water
Fixed death screen fading to spawning showing a frame prior to fully spawning
Fixed a problem where certain achievements would be incorrectly unlocked to other players ('"BRING IT ON"', 'Hunter', and others)
Miscellaneous
Fixed a really old glitch that caused lots of performance problems and was most noticable in big maps (like in survival) that happened when a player would spawn (because it would scan ALL objects for viewmodel, bla bla, it's now been fixed and the game runs way better)
Playing in Vertex will now render Survival trees properly
Main menu camera fixed (as there was a duplicate testing camera)
Main menu should now save Post-Process setting properly
Upgraded "status" icons in Survival to fit better the UI
Landing on different surfaces from where you jumped should now play proper landing sound
Loading screen will show up properly after voting a map
Loading screen will wait for the server to load first (as prior, clients could load into maps before the server, that caused some problems on its own)
Proximity chat is now set to player's position instead of it being slightly behind (was noticable in high speed scenarios, like vehicles)
You won't be able to talk when dead anymore
Fixed a problem where fall damage could apply when in vehicles
Fixed right back wheel of "old van"
Fixed a problem when jumping on a ladder, it would not play landing animation, resulting in a "falling" animation playing
That is most of it, I probably forgot a few things... but it's no big deal
Have fun!
Next hotfix / patch (if no game-breaking things are found) will focus on optimization side of things, with probable remasters done to a few maps (Bunker, Pripyat, Chelyabinsk, Desert Village are some of the maps I want to update)
Source
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