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Steam News7 February 20264mo ago

V0.2.1P6 Hotfix #7

Hello everyone again! This is a quick hotfix I made to fix some last minute things, I apologize for it taking a week and this was caused due to shader problems, I hope you forgive me Let's get into what has been fixed o

In this update5

Full notes

Full Voice of Chernobyl update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

21 fixes1 addition6 changes1 removal
  • Performance
  • Fixes
  • Maps
  • Server
  • Gameplay
  • UI and audio
fixedHello everyone again!This is a quick hotfix I made to fix some last minute things, I apologize for it taking a week and this was caused due to shader problems, I hope you forgive me
fixedHello everyone again!Let's get into what has been fixed or changed
fixedMapsSurvival "white trees" now fixed as billboard handling has been changed
fixedMapsSurvival occlusion culling problems in the military base have been fixed now
fixedMapsBunker "climbable" trees are fixed, you cannot climb the leaves anymore
addedMapsSlight adjustments done to Desert Village (includes new lighting that a few maps have, this will be added in all maps eventually)

Voice of Chernobyl changes

fixedThis is a quick hotfix I made to fix some last minute things, I apologize for it taking a week and this was caused due to shader problems, I hope you forgive me
fixedLet's get into what has been fixed or changed
fixedSurvival "white trees" now fixed as billboard handling has been changed
fixedSurvival occlusion culling problems in the military base have been fixed now
fixedBunker "climbable" trees are fixed, you cannot climb the leaves anymore

Hello everyone again!

This is a quick hotfix I made to fix some last minute things, I apologize for it taking a week and this was caused due to shader problems, I hope you forgive me

Let's get into what has been fixed or changed

Maps

  • Survival "white trees" now fixed as billboard handling has been changed

  • Survival occlusion culling problems in the military base have been fixed now

  • Bunker "climbable" trees are fixed, you cannot climb the leaves anymore

  • Slight adjustments done to Desert Village (includes new lighting that a few maps have, this will be added in all maps eventually)

Weapons

  • Derringer's viewmodel fixed, your right thumb is no longer twisted

  • Fixed lag spike when replacing a weapon (was most noticable in arms-race)

  • Further fixes and polishes for reloading guns in Survival

  • Fixed an issue where playing on game modes like arms-race would show to other clients your loadout weaponry

Survival

  • Fixed an issue where for some reason armour would apply

  • Fixed a glitch where if hosting a server, it would load the weather but be stuck in the same weather setting for a while (resulting in really long fogs & blizzards)

  • Fixed weapons showing up when using an item while going from third person to first person

  • Fixed weapons not hiding when going on ladders

  • Reduced "pain blur" (will most likely be entirely removed though)

  • Changed "Vehicle Hood" UI

  • Fixed snow shader when near water

  • Fixed death screen fading to spawning showing a frame prior to fully spawning

  • Fixed a problem where certain achievements would be incorrectly unlocked to other players ('"BRING IT ON"', 'Hunter', and others)

Miscellaneous

  • Fixed a really old glitch that caused lots of performance problems and was most noticable in big maps (like in survival) that happened when a player would spawn (because it would scan ALL objects for viewmodel, bla bla, it's now been fixed and the game runs way better)

  • Playing in Vertex will now render Survival trees properly

  • Main menu camera fixed (as there was a duplicate testing camera)

  • Main menu should now save Post-Process setting properly

  • Upgraded "status" icons in Survival to fit better the UI

  • Landing on different surfaces from where you jumped should now play proper landing sound

  • Loading screen will show up properly after voting a map

  • Loading screen will wait for the server to load first (as prior, clients could load into maps before the server, that caused some problems on its own)

  • Proximity chat is now set to player's position instead of it being slightly behind (was noticable in high speed scenarios, like vehicles)

  • You won't be able to talk when dead anymore

  • Fixed a problem where fall damage could apply when in vehicles

  • Fixed right back wheel of "old van"

  • Fixed a problem when jumping on a ladder, it would not play landing animation, resulting in a "falling" animation playing

That is most of it, I probably forgot a few things... but it's no big deal

Have fun!

Next hotfix / patch (if no game-breaking things are found) will focus on optimization side of things, with probable remasters done to a few maps (Bunker, Pripyat, Chelyabinsk, Desert Village are some of the maps I want to update)

Source

Steam News / 7 February 2026

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