In this update7
Full notes
Full Voice of Belldona update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone,
What changed
- UI and audio
- Gameplay
- Fixes
- Store
- Maps
- Balance
Voice of Belldona changes
First of all, thank you so much for playing Voice of Belldona and for sharing your feedback with us during the first day after launch.
We received a lot of feedback, and one of the biggest concerns has been the enemy difficulty, especially in the early game. We also saw reports of several serious bugs that could block progression or cause the game to freeze.
For this first patch, our top priorities were:
Fixing critical bugs that could stop players from progressing
Correcting missing or incorrect text
Lowering early-game enemy difficulty
Smoothing out the overall difficulty curve
We hope these changes will make the first-time experience much more approachable, while still keeping the strategic depth of the game intact.
⚜ Bug Fixes ⚜
Fixed an issue where the second phase of the True Ending boss fight would consistently freeze after the boss uses its ultimate skill.
Fixed an issue where the card Execution did not properly display its effect in the card collection or shop.
Fixed an issue where the statuses Entropy Increase, Entropy Reduction, and Cave-In could still take effect after a unit had died.
Fixed an issue where Strength Enhancement Training could still be purchased before Difficulty 8 even after its available uses reached zero.
Fixed an issue where completing a character tutorial did not unlock the corresponding theme.
Fixed missing text for certain skills and characters.
Fixed incorrect text for character upgrades.
Fixed incorrect text for the cards Execution and Hold the Line.
Fixed incorrect text for HP loss on the world map.
Fixed incorrect effect text for Trial 2.
Fixed incorrect text for the Burn status.
Fixed errors in main story text.
Fixed errors in side story text.
⚜ Enemy Balance Adjustments ⚜
We have reduced the difficulty of many early and mid-game enemies, mainly by lowering HP values and adjusting several high-pressure attacks.
Lionheart Knight Enemies
- Lionheart SwordsmanHP reduced from 60 to 50
- Lionheart Acolyte CasterHP reduced from 46 to 40
- Lionheart LancerHP reduced from 58 to 45
Lionheart Archer: HP reduced from 52 to 40
- Penetrating ShotNormal Attack reduced from 24 to 16
- Lionheart VeteranHP reduced from 84 to 75
- Lionheart Heavy CavalryHP reduced from 120 to 100
- Lionheart SergeantHP reduced from 142 to 120
- Lionheart Pegasus Flag BearerHP reduced from 138 to 100
Other Enemy Adjustments
- SwiftclawHP reduced from 52 to 45
- ChameleonHP reduced from 150 to 130
- TroublemakerHP reduced from 80 to 68
- TinkererHP reduced from 76 to 60
- Iron CanHP changed from 90 / 120 to 80 / 80
- Sneaky AmbusherHP reduced from 70 to 60
- Stir-Fry MasterHP reduced from 205 to 140
- Ensemble DancerHP reduced from 72 to 60
- Hair StylistHP reduced from 94 to 85
- ChoreographerHP reduced from 86 to 80
- Set DesignerHP reduced from 62 to 55
- CrystalHP reduced from 44 to 40
- Choir ConductorHP reduced from 148 to 110
- DollHP reduced from 284 to 220
- Hair Stylist ProjectionHP reduced from 10 to 8
- Choreographer ProjectionHP reduced from 10 to 8
- Ensemble Dancer ProjectionHP reduced from 10 to 8
- Rampage LeaderHP reduced from 360 to 300
- Odette, "Prima Ballerina"HP reduced from 280 / 280 to 240 / 240
- Black SwanHP reduced from 132 to 110
- White SwanHP reduced from 132 to 110
- Shadow HunterHP reduced from 18 to 10
Red Skull, "Giant Rat's Commander"
Open Fire!
Changed from: Normal Attack 50, Strength effect is doubled
To: Normal Attack 50, then move target backward by 1
I'll Finish You!
Changed from: 5 hits of Normal Attack 58, Strength effect is tripled, add 2 Shrapnel cards to the deck
To: Normal Attack 40 x 5
F***ing Fire Already!
Changed from: Normal Attack 58, Strength effect tripled
To: Normal Attack 60, then move target backward by 2
⚜ Blessing Adjustments ⚜
Several previously inactive blessings now provide immediate rewards or combat effects.
Fractured Clay Figurine
Old: No effect; purpose unknown
New: Gain 50 Supplies when picked up
Damaged Clay Figurine
Old: No effect; purpose unknown
New: Gain 50 Pulvis when picked up
Split Clay Figurine
Old: No effect; purpose unknown
New: Gain 2 Wicks when picked up
Crimson Flame Tome I
Old: No effect, but collecting all the Crimson Flame Tomes grants the power within them
New: At the start of battle, the protagonist gains Strength (1)
Crimson Flame Tome II
Old: No effect, but collecting all the Crimson Flame Tomes grants the power within them
New: At the start of battle, the Protagonist gains Flammable (1)
Crimson Flame Tome II
Old: No effect, but collecting all the Crimson Flame Tomes grants the power within them
New: At the start of battle, the Protagonist gains Bleeding Edge (1)
Crimson Fragment
Old: No effect. A shard of a wraith faintly radiating power
New: Gain 2 Vitality Essence when picked up
Verdant Fragment
Old: No effect. A shard of a wraith faintly radiating power
New: Gain 2 Artistry Essence when picked up
Azure Fragment
Old: No effect. A shard of a wraith faintly radiating power
New: Gain 2 Ego Essence when picked up
⚜ Difficulty Adjustments ⚜
Backlash
Changed from: The protagonist starts battle with Bleed (5)
To: The protagonist starts battle with Burn (4)
Stability
Significantly reduced the enemy damage and HP bonuses granted by Disorder.
Trial 10: A Difficult Beginning
Starting Stability is now lower.
Returning to the Maintenance Area now restores less Stability.
We sincerely apologize for the frustration and inconvenience these issues may have caused.
Thank you again for playing, reporting bugs, and helping us improve Voice of Belldona. If you have more feedback, suggestions, or bug reports, please feel free to share them with us anytime.
Story Crop
Source
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