Full notes
Full VIVIDLOPE update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Fixes
VIVIDLOPE changes
Important changes:
Fixed crash occurring when using Dash into specific objects
Fixed crash occurring when player character gets KO'd off the stage at specific points (most easily reproducible by leaping off-stage in 2-14)
Fixed Steam achievements not registering
Fixed Spitter enemy's projectiles despawning too early
Fixed issues with Finale's part 5
Unfortunately, the random crash that occurs when loading a save or starting a new file has not been fixed. If you encounter this issue, try rebooting the game and (optionally) starting an Endless mode run. Any information on more consistent reproduction methods of the issue is appreciated. Apologies for the inconvenience.
Source
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