Full notes
Full VIVIDLOPE update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
VIVIDLOPE changes
Update featuring bugfixes and minor gameplay adjustments.
Fixed bestiary expansion requirements.
Changed BGE-9 tile palette.
Adjusted Fuse enemy behavior (now slows down after overlapping the player tile e.g. during player jump for more predictable getaway routing).
Adjusted Spitter obstacle animation.
Added minor graphical fixes related to hidden orthographic mode and lightbulbs.
The branch gmvm is also updated. Please report issues you find. Thanks for playing!
Source
Changelog.gg summarizes and formats this update. How we read updates.
