Repeated intro
What changed
3 fixes1 addition5 changes0 removals
- Balance
- Gameplay
- Store
- Fixes
- Performance
changedThis update includes balance adjustments and bug fixes!
changedChangesAdjusted the final bosses of "———— Day 7" and "———— Day 8." "———— Day 7": Slightly eased the boss’s strong defensive actions against physical attacks. Made minor adjustments to certain skill effects. The goal is to balance the fight so that even teams focused on physical attacks can achieve victory if their composition is well-developed. "———— Day 8": Reduced the amount of [▲Sacred Barrier] applied. Reduced the number of debuffs the boss can remove. Increased HP and strengthened certain skill effects instead. These changes make non-Gem-based attacks more effective, broadening the range of viable team builds.
addedChangesAdded a debuff effect to enemies for the Spirit Orb. This change was made because its effect had become practically meaningless under certain conditions.
changedChangesIncreased the amount of buffs granted by the Symbol “Fame-Seeking.”
changedChangesAdjusted the description text for the Sticker “Lucky Perfume” and Sticker “Perfume Shop.”
fixedBug FixesFixed an issue where, when using [▲Stratagem] to activate a skill twice, self-applied buffs such as [▲Champion], [▲Rowdy], and [▲Bliss]—which are meant to expire upon skill activation—were not correctly re-applied after the second skill (they were being removed incorrectly).
Vivid World changes
changedThis update includes balance adjustments and bug fixes!
changedAdjusted the final bosses of "———— Day 7" and "———— Day 8." "———— Day 7": Slightly eased the boss’s strong defensive actions against physical attacks. Made minor adjustments to certain skill effects. The goal is to balance the fight so that even teams focused on physical attacks can achieve victory if their composition is well-developed. "———— Day 8": Reduced the amount of [▲Sacred Barrier] applied. Reduced the number of debuffs the boss can remove. Increased HP and strengthened certain skill effects instead. These changes make non-Gem-based attacks more effective, broadening the range of viable team builds.
addedAdded a debuff effect to enemies for the Spirit Orb. This change was made because its effect had become practically meaningless under certain conditions.
changedIncreased the amount of buffs granted by the Symbol “Fame-Seeking.”
changedAdjusted the description text for the Sticker “Lucky Perfume” and Sticker “Perfume Shop.”
This update includes balance adjustments and bug fixes!
Changes
Adjusted the final bosses of "———— Day 7" and "———— Day 8."
"———— Day 7":
Slightly eased the boss’s strong defensive actions against physical attacks.
Made minor adjustments to certain skill effects.
The goal is to balance the fight so that even teams focused on physical attacks can achieve victory if their composition is well-developed.
"———— Day 8":
Reduced the amount of [▲Sacred Barrier] applied.
Reduced the number of debuffs the boss can remove.
Increased HP and strengthened certain skill effects instead.
These changes make non-Gem-based attacks more effective, broadening the range of viable team builds.
Added a debuff effect to enemies for the Spirit Orb.
This change was made because its effect had become practically meaningless under certain conditions.
Increased the amount of buffs granted by the Symbol “Fame-Seeking.”
Adjusted the description text for the Sticker “Lucky Perfume” and Sticker “Perfume Shop.”
Bug Fixes
Fixed an issue where, when using [▲Stratagem] to activate a skill twice, self-applied buffs such as [▲Champion], [▲Rowdy], and [▲Bliss]—which are meant to expire upon skill activation—were not correctly re-applied after the second skill (they were being removed incorrectly).
Reduced instances of flickering that could occur when closing menus such as the Jewelry Store or Sticker screens, where characters are displayed in the background.
If you encounter any issues or bugs, please report them on the official Vivid World Discord!
Thank you for your continued support, and we hope you enjoy Vivid World!