What changed
1 fix1 addition2 changes1 removal
- UI and audio
- Gameplay
- Balance
changedUpdate Localization for Blood Temple, Missile Circus, and Spirit Bomb unlocks to use the language "as Meteor/Bloodfang/Sidewinder" to better clarify the unlocks must be performed playing as the respective shell
removedThe game now launches full screen to help improve launch window behavior; there should no longer be a draggable boot splash window
fixedFixed a bug where missiles would get stuck outside of collision range and follow enemies without exploding
addedI've been trying to figure out this Godot problem with the window opening into the corner. I did some research and found other games on Godot 4 have the same issue, which makes me fear it may be precarious to fully fix. I've updated the game to launch into full screen by default as well as added the ability to toggle between full screen and windowed with Alt + Enter. I'm hoping the combination of these two things will help with the windowing issues. Let me know how this is working.
changedAfter fixing the Burn issues (applying to deactivated enemies/spawning burning) it looks like Burn damage may be lagging, I'm watching this closely and will likely make some adjustments there.
Vital Shell changes
changedUpdate Localization for Blood Temple, Missile Circus, and Spirit Bomb unlocks to use the language "as Meteor/Bloodfang/Sidewinder" to better clarify the unlocks must be performed playing as the respective shell
removedThe game now launches full screen to help improve launch window behavior; there should no longer be a draggable boot splash window
fixedFixed a bug where missiles would get stuck outside of collision range and follow enemies without exploding
addedI've been trying to figure out this Godot problem with the window opening into the corner. I did some research and found other games on Godot 4 have the same issue, which makes me fear it may be precarious to fully fix. I've updated the game to launch into full screen by default as well as added the ability to toggle between full screen and windowed with Alt + Enter. I'm hoping the combination of these two things will help with the windowing issues. Let me know how this is working.
changedAfter fixing the Burn issues (applying to deactivated enemies/spawning burning) it looks like Burn damage may be lagging, I'm watching this closely and will likely make some adjustments there.
Howdy all,
Couple updates for the weekend.
Update Localization for Blood Temple, Missile Circus, and Spirit Bomb unlocks to use the language "as Meteor/Bloodfang/Sidewinder" to better clarify the unlocks must be performed playing as the respective shell
Alt + Enter now toggles between windowed and full screen mode
The game now launches full screen to help improve launch window behavior; there should no longer be a draggable boot splash window
Fixed a bug where missiles would get stuck outside of collision range and follow enemies without exploding
Sidewinder's pets now take on Shell customization colors
I've been trying to figure out this Godot problem with the window opening into the corner. I did some research and found other games on Godot 4 have the same issue, which makes me fear it may be precarious to fully fix. I've updated the game to launch into full screen by default as well as added the ability to toggle between full screen and windowed with Alt + Enter. I'm hoping the combination of these two things will help with the windowing issues. Let me know how this is working.
After fixing the Burn issues (applying to deactivated enemies/spawning burning) it looks like Burn damage may be lagging, I'm watching this closely and will likely make some adjustments there.
Thanks as always, Your friend, Marvin Wizard