What changed
1 fix1 addition4 changes0 removals
- Gameplay
- UI and audio
- Fixes
addedAdded some self-healing to the settings config for player's whose config got corrupt by the old bug. Auto attack and manual aim settings will be reset to defaults if bad values are detected.
changedImproved handling (hopefully) of launch window behavior for users with multi monitor setups.
changedThe achievements for maxing out a devotion should now trigger correctly during the post game recap. (Previously wasn't triggering till re-launching)
changedSpecial weapon audio now correctly routes through the SFX audio bus
fixedFixed a bug where Static Field particles displayed before initial activation
changedReroll gem count will now correctly update on the player info carousel when rerolling
Vital Shell changes
addedAdded some self-healing to the settings config for player's whose config got corrupt by the old bug. Auto attack and manual aim settings will be reset to defaults if bad values are detected.
changedImproved handling (hopefully) of launch window behavior for users with multi monitor setups.
changedThe achievements for maxing out a devotion should now trigger correctly during the post game recap. (Previously wasn't triggering till re-launching)
changedSpecial weapon audio now correctly routes through the SFX audio bus
fixedFixed a bug where Static Field particles displayed before initial activation
A couple more small fixes I wanted to get in today.
Added some self-healing to the settings config for player's whose config got corrupt by the old bug. Auto attack and manual aim settings will be reset to defaults if bad values are detected.
Improved handling (hopefully) of launch window behavior for users with multi monitor setups.
The achievements for maxing out a devotion should now trigger correctly during the post game recap. (Previously wasn't triggering till re-launching)
Special weapon audio now correctly routes through the SFX audio bus
Fixed a bug where Static Field particles displayed before initial activation
Reroll gem count will now correctly update on the player info carousel when rerolling
Slowly chipping away at getting things stable, thanks everyone for all the feedback and reports.
Your Friend, Marvin Wizard