What changed
1 fix1 addition5 changes0 removals
addedHowdy All, I've just about finished the game, at least as much as I had hoped to have done for launch. I've been focused on testing and balancing things out, and honestly have been having a blast. I'm really excited for everyone to play the full game. *cough boss rush speed run with leaderboards I wanted to bring a handful of changes over from the full game to the demo version. Barring any gnarly bugs, this is probably the last update I'll make for the demo, outside of adding localizations as I acquire them. V 0.10.0.19
changedBGM has been moderately adjusted to have a consistent intro and boss track for each level, with shuffled filler between
changedExplosion and various other particles have been updated and improved (hopefully)
changedVarious weapon scaling and enemy scaling changes
fixedRevive now grants a period of invincibility and a race condition bug causing it to fail has been fixed
changedThe wave intensity scaling has been fixed, so that boss waves now correctly spawn less enemies (previously this was happening on the wrong wave in Ice Caverns, and final bosses waves were slightly over tuned)
Vital Shell changes
addedHowdy All, I've just about finished the game, at least as much as I had hoped to have done for launch. I've been focused on testing and balancing things out, and honestly have been having a blast. I'm really excited for everyone to play the full game. *cough boss rush speed run with leaderboards I wanted to bring a handful of changes over from the full game to the demo version. Barring any gnarly bugs, this is probably the last update I'll make for the demo, outside of adding localizations as I acquire them. V 0.10.0.19
changedBGM has been moderately adjusted to have a consistent intro and boss track for each level, with shuffled filler between
changedExplosion and various other particles have been updated and improved (hopefully)
changedVarious weapon scaling and enemy scaling changes
fixedRevive now grants a period of invincibility and a race condition bug causing it to fail has been fixed
Howdy All, I've just about finished the game, at least as much as I had hoped to have done for launch. I've been focused on testing and balancing things out, and honestly have been having a blast. I'm really excited for everyone to play the full game. *cough boss rush speed run with leaderboards I wanted to bring a handful of changes over from the full game to the demo version. Barring any gnarly bugs, this is probably the last update I'll make for the demo, outside of adding localizations as I acquire them. V 0.10.0.19
Mob coloring consistency, a convention is now consistent where chrome enemies are weaker, purple enemies are stronger/elite variations
A brief cinematic now plays when starting the final wave of a level
BGM has been moderately adjusted to have a consistent intro and boss track for each level, with shuffled filler between
Explosion and various other particles have been updated and improved (hopefully)
Various weapon scaling and enemy scaling changes
There is now a memory card in the main menu that allows you to swap profiles to have two separate saves tracked & reset progress
Revive now grants a period of invincibility and a race condition bug causing it to fail has been fixed
The wave intensity scaling has been fixed, so that boss waves now correctly spawn less enemies (previously this was happening on the wrong wave in Ice Caverns, and final bosses waves were slightly over tuned)
Stay tuned this month for info about launch dates :) Hope everyone has a nice holiday season, Your Friend, Marvin Wizard