Full notes
Full Vital Shell update
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What changed
- Balance
- Gameplay
Vital Shell changes
Howdy Everyone, Big patch here with a new level and Shell to play! Have been working on game balance and polishing up the new content for Next Fest. V 0.9.0.0
Bloodfang is now playable after defeating Corrupt Bloodfang on Island Ruins
The Ice Caverns are now playable after achieving Victory on Island Ruins
Devotion to Fury is now available to unlock
Devotion to Divinity total block granted has been reduced from 25% -> 10%
Bloom Cannon & Geist Rifle have new Potency Effects - Spread & Discharge
The Game Guide now has a dedicated section explaining Potency Effects
The Stat Panel now includes a section that lists the Potency Effects of equipped weapons
Special charges can no longer infinitely stack, drop rate scaling has been adjusted
Explosive weapons have had their ordnance hit boxes adjusted to ensure explosions are centered around the hit enemy
The cursor is now only captured in the game window during combat
Transfixion now fires more projectiles
Charging enemies telegraph and charge behaviors have been made more aggressive
I know I missed last week, but I really wanted to focus on getting this patch nice and tidy for everyone. Can't wait to hear what yall think about playing as Bloodfang. Appreciate everyone who has kept playing and look forward to some new eyes during Next Fest. Your Friend, Marvin Wizard
Source
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