In this update5
Full notes
Full Visseron Idle update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Performance
Visseron Idle changes
A focused bug fix update addressing several reported issues with combat, the task queue, and the Animal Husbandry breeding mini-game. No new content this patch - just making sure existing systems work correctly.
Bug Fixes
Combat
- Enemy 0 HP persistence fixEnemies could appear alive with 0 HP showing on their health bar and continue attacking until your next regular swing landed. This happened when an ability delivered the killing blow - the enemy would survive in a "ghost" state until auto-attack caught up. Enemies now die immediately when reduced to 0 HP by any source, including abilities.
Task Queue
Queue stalling fix: The task queue could stop advancing after completing one task, requiring you to manually start the next one. The queue now reliably moves from one entry to the next on its own.
Reorder crash fix: Dragging tasks to reorder them (or using the arrow buttons) could crash the game to desktop. Reordering is now stable.
Animal Husbandry - Breeding
Offspring quality fix: A perfect breeding score (300 points) was always producing a Common-quality offspring regardless of your score or parent quality. Offspring quality now works as intended - your mini-game score and parent quality are what determine the result. No Animal Husbandry level requirement is needed to produce Fine or Superior offspring.
Score 60+ points with Common parents to get a Fine offspring
Score 120+ points with Fine parents to get a Superior offspring
Feedback Welcome
If you run into any issues or have suggestions, you can reach us here:
Discord - more closely monitored, fastest way to reach the developer
Thanks for playing!
-- Visseron Games
Source
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