Full notes
Full ViSP - Virtual Space Port update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes0 additions3 changes0 removals
- UI and audio
- Gameplay
- Performance
changedBugfix : Pimax users getting the wrong controllers displayed or having the interface stuck in their controllers
changedImprovement : Changed the spawner behaviour to start spawning carriers as soon as any first was built, instead of waiting until the first form block was built in the direction of a monument
changedPerformance : Improved overall rendering performance, improved mass turret performance
ViSP - Virtual Space Port changes
changedBugfix : Pimax users getting the wrong controllers displayed or having the interface stuck in their controllers
changedImprovement : Changed the spawner behaviour to start spawning carriers as soon as any first was built, instead of waiting until the first form block was built in the direction of a monument
changedPerformance : Improved overall rendering performance, improved mass turret performance
Thank you for your feedback in the community hub! Please let us know if there are further issues, we will try our best to address them.
Bugfix: Pimax users getting the wrong controllers displayed or having the interface stuck in their controllers
- ImprovementChanged the spawner behaviour to start spawning carriers as soon as any first was built, instead of waiting until the first form block was built in the direction of a monument
- PerformanceImproved overall rendering performance, improved mass turret performance
Source
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