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Steam News8 December 20232y ago

#36 Meetings, Crystal Wings and UI improvements

Hi folks! This week, Nico is here to update you on our progress. Today, we're finally giving you a sneak peek at Paul's work in images, featuring an initial draft of characters that can grow and shrink.

In this update4

Full notes

Full VirtualSociety update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition3 changes0 removals
  • Balance
  • UI and audio
  • Gameplay
changedCrystal Wings!Last Friday, I had the opportunity to pitch the project at the Ailes de Cristal event, which rewards businesses. We were invited as winners of the Pépite 2023 award, allowing us to present the project to an audience of around 900 people in a live-streamed event. It was also a chance to connect with other local projects.
addedInterface and IconsChloé and I continued working on the game's interface. We brainstormed a new way to present weather choices and discussed how to add more color to the interface. Gradually, I'm incorporating visual changes throughout the game interface (not just in the world editing section), while Chloé is designing new icons.
changedMeetings and ProgressAs usual, this week was packed with meetings. On Monday, we discussed potential future collaborations with several Inria services on an educational serious game project. On Tuesday, we focused on communication and strategized about our outreach. Wednesday saw Jimmy and me presenting VirtualSociety to guests at Inria. Thursday, we met with the HopeValley AI team, a startup project also supported by INRIA, aiming to use serious games for women's health, particularly breast cancer prevention. We share many values and are excited about the prospect of collaboration. Finally, on Friday, I attended a training day with the Lorraine Incubator.
changedAnd Some CodeTo wrap up, Jimmy improved various parts of the VirtualSociety code to make it more user-friendly, while I made changes to other sections related to the appearance of the game interfaces.

VirtualSociety changes

changedLast Friday, I had the opportunity to pitch the project at the Ailes de Cristal event, which rewards businesses. We were invited as winners of the Pépite 2023 award, allowing us to present the project to an audience of around 900 people in a live-streamed event. It was also a chance to connect with other local projects.
addedChloé and I continued working on the game's interface. We brainstormed a new way to present weather choices and discussed how to add more color to the interface. Gradually, I'm incorporating visual changes throughout the game interface (not just in the world editing section), while Chloé is designing new icons.
changedAs usual, this week was packed with meetings. On Monday, we discussed potential future collaborations with several Inria services on an educational serious game project. On Tuesday, we focused on communication and strategized about our outreach. Wednesday saw Jimmy and me presenting VirtualSociety to guests at Inria. Thursday, we met with the HopeValley AI team, a startup project also supported by INRIA, aiming to use serious games for women's health, particularly breast cancer prevention. We share many values and are excited about the prospect of collaboration. Finally, on Friday, I attended a training day with the Lorraine Incubator.
changedTo wrap up, Jimmy improved various parts of the VirtualSociety code to make it more user-friendly, while I made changes to other sections related to the appearance of the game interfaces.

Hi folks! This week, Nico is here to update you on our progress. Today, we're finally giving you a sneak peek at Paul's work in images, featuring an initial draft of characters that can grow and shrink. Of course, this is just a glimpse, and there's still plenty of work to be done before the final integration into the game.

Crystal Wings!

Last Friday, I had the opportunity to pitch the project at the Ailes de Cristal event, which rewards businesses. We were invited as winners of the Pépite 2023 award, allowing us to present the project to an audience of around 900 people in a live-streamed event. It was also a chance to connect with other local projects.

Interface and Icons

Chloé and I continued working on the game's interface. We brainstormed a new way to present weather choices and discussed how to add more color to the interface. Gradually, I'm incorporating visual changes throughout the game interface (not just in the world editing section), while Chloé is designing new icons.

Meetings and Progress

As usual, this week was packed with meetings. On Monday, we discussed potential future collaborations with several Inria services on an educational serious game project. On Tuesday, we focused on communication and strategized about our outreach. Wednesday saw Jimmy and me presenting VirtualSociety to guests at Inria. Thursday, we met with the HopeValley AI team, a startup project also supported by INRIA, aiming to use serious games for women's health, particularly breast cancer prevention. We share many values and are excited about the prospect of collaboration. Finally, on Friday, I attended a training day with the Lorraine Incubator.

And Some Code

To wrap up, Jimmy improved various parts of the VirtualSociety code to make it more user-friendly, while I made changes to other sections related to the appearance of the game interfaces.

That's it! Thanks for your support, and see you next week!

Source

Steam News / 8 December 2023

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