Full notes
Full Virtual-O update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Maps
- Gameplay
- Performance
- Fixes
- UI and audio
New scandinavian map is now available in stable branch of Virtual-O! Basically 10 months of development which was living separate in beta branch is now available for everyone as default. What do you need to do? Well basically nothing. Stable branch is now automatically replaced with newest version of Virtual-O. And players which were using beta branch can still stay on it. It will be same version as stable till new beta branch update will arrive.
Landvetter-Tahult
This area is dominated by large wetlands and sparse low-growing pine trees with good visibility Size of terrain is 2x2km Here is nice gameplay video from this map made by Grehninator Speed of some symbols were improved in the meantime, but you can get nice idea how new map looks. https://youtu.be/skFI1BskoAI
In rare case when update wouldn't work for you, you could still switch back to legacy branch
Here is guide for that:
- First report your problem to email specified in main menu. And it would be fixed ASAP
- Right click on Virtual-O in Steam library. Choose Properties -> Betas
- Pick legacy branch in beta dropdown
- New build will start to download
Change log:
Apart from adding new map of course
Added validation for bounds when creating elements for symbol map. Simply only used part of the OCAD map is converted.
Replaced SMAA with TAA
Added Screen Space Shadows
Major update of game engine version (in paradox game could be slower in some cases)
Made control 25% bigger
Optimized 4.9KB garbage allocation per frame
Improved world globe performance
Added Objects Streamer
Optimized image effects into one uber effect
Added optimization for multiterrain rendering (specially for Landvetter and Kingdom of Webs)
Added terrain culling distance slider. It specifies distance on which whole terrain will be culled.
Added runtime spawning of tree colliders (used for Landvetter)
Fixed "floating" pines in Lada
Removed annoying tooltips which where showing on picking of value.
Fixed Wrong reaction distance in course builder when selecting controls on Landvetter
Replaced vignette and brightness/contrast by Unity post processing stack. Adjusted eye adaptation too. (You may need to tune gamma again as it was reset)
Upgraded Unity to 5.6.2 which solved graphical glitch when screen collapsed to triangles
Added new gameplay tips in loading screen
Optimized runtime evaluation of symbol map (speed, direction disturbance etc)
Updated Steam API to newest version
Fixed mouse not reacting problem on computers with touch input
Fixed particles
Fixed bug of missing trees after exiting course builder. (terrain culling refresh was missing)
Optimized runtime footsteps generation
Removed weird stripg on grass color in Landvetter. Adjusted blueberries tint to remove too green effect.
Implemented basic corridor training prototype. (now disabled in UI for first beta branch test
Support for localization. Added Steam based language switching. (if that language is supported
CourseBuilder and CourseReplay are now prefabs shared between all map base scenes. Added localization to course builder, replay
Added Tahult brown map image
Fixed bug of loosing changes to course conditions while course list is updated
Fixed sorting for competition type, status, difficulty in course list, added support for translations
Added vsync in main menus to do not bake your GPUs when not needed
Added power lines to Landvetter
Added possibility to invert mouse based map movement and rotation (separately)
Now assigning tail colors based on finish time in course replay
For now I'm disabling TOD rays even if it's enabled as with actual version it's basically not working
Updated Unity to 5.6.3p3
Improved performance for ultra high settings
Added validation for missing control descriptions before uploading competition/course
Added validation for course name uniqueness before uploading competition/course
Added wrap to course and competition descriptions in course builder
Fixed Str8 compass rotation when using it in right hand
Fixed mixed values order for course builder mode slider
Fixed missing base plate compass 3D model
Added shadows distance and LOD slider
Added translations preview
Fixed bug with wrong color of local vs online replay of actual player
Known issues in Landvetter:
Small jittering of hand and compass while looking to map
Disabling objects streamer is available just for debugging purposes. It will be removed in future to secure fair conditions for all.
Some cliffs are too flat
Some symbols are not yet converted:
519 Stone wall
522 Fence
526 Building
...
Source
Changelog.gg summarizes and formats this update. How we read updates.
