Full notes
Full Virtual-O update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Gameplay
- Maps
- UI and audio
- Performance
Virtual-O changes
Hi, there is new beta branch build available.
Change log: Running backwards is enabled
Game engine is updated by one generation. So it's important to check if everything is working as before. Please let me know if you would find something strange.
Vegetation rendering was replaced with new system in each map which uses instanced rendering and it will help eliminate hiccups when building grass patches around player.
There are new graphics options for Grass Density, Vegetation Distance, Additional Tree Distance, Additional Billboard Distance. Which are adjusted automaticlaly with graphics preset slider. But you can still override them manually.
Grass Density You can now adjust grass density dynamically. 100 is really only for ultra settings. 75 is nice and peformant. But if you have lower graphics you can lower it down to get much better performance.
Vegetation Distance Is the visible range for grass and trees.
Additional Tree Distance Is added to the Vegetation Distance. It will render Trees as meshes in this additional Range.
Additional Billboard Range Is distance on top of the additional tree distance. In this range billboards of trees will be rendererd.
You can access this beta branch if you perform these steps.
- Right click on Virtual-O in Steam library. Choose Properties -> Betas
- Pick beta branch in beta dropdown
- New build will start to download
Source
Changelog.gg summarizes and formats this update. How we read updates.
