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Steam News1 October 20223y ago

VirtuaForecast - October

Hello, I come to you today with a breakdown of our new event system, and an update for the future of the game: Monthly Campaigns Starting today, there will be a new set of challenges that will be generated on the first

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Full VirtuaCreature update

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Hello,

What changed

0 fixes4 additions1 change0 removals
  • Events
  • UI and audio
  • Server
  • Gameplay
addedI come to you today with a breakdown of our new event system, and an update for the future of the game:
addedMonthly CampaignsStarting today, there will be a new set of challenges that will be generated on the first day of the month and run until the last, every month into the future. Think of these like daily missions, but with higher task requirements (and higher rewards!). You can find these on the same screen as the daily missions by hitting the page turn button.
changedMonthly CampaignsYou can also find this in the news section of the Network Hub, which will display the end date:
addedDevelopment UpdateWith the completion of the 1.3.x patches and our server update, we've officially reached the end of planned development for VirtuaCreature, and will be transitioning into "maintenance mode". If we find any important bugs, we will fix and deploy them, and we might even run some events here and there, but this marks the end of new features or major changes. Online features will remain operational, and we plan to keep it that way for a long time.
addedDevelopment UpdateGiven the age of the game's core, we feel we've pushed VirtuaCreature as far as we can within its reasonable limits, and are ready to move on and pursue new projects. We're very thankful for anyone who stops in sometimes to play, and hope many more of you will come explore what we've built over years to come.

VirtuaCreature changes

addedI come to you today with a breakdown of our new event system, and an update for the future of the game:
addedStarting today, there will be a new set of challenges that will be generated on the first day of the month and run until the last, every month into the future. Think of these like daily missions, but with higher task requirements (and higher rewards!). You can find these on the same screen as the daily missions by hitting the page turn button.
changedYou can also find this in the news section of the Network Hub, which will display the end date:
addedWith the completion of the 1.3.x patches and our server update, we've officially reached the end of planned development for VirtuaCreature, and will be transitioning into "maintenance mode". If we find any important bugs, we will fix and deploy them, and we might even run some events here and there, but this marks the end of new features or major changes. Online features will remain operational, and we plan to keep it that way for a long time.
addedGiven the age of the game's core, we feel we've pushed VirtuaCreature as far as we can within its reasonable limits, and are ready to move on and pursue new projects. We're very thankful for anyone who stops in sometimes to play, and hope many more of you will come explore what we've built over years to come.

I come to you today with a breakdown of our new event system, and an update for the future of the game:

Monthly Campaigns

Starting today, there will be a new set of challenges that will be generated on the first day of the month and run until the last, every month into the future. Think of these like daily missions, but with higher task requirements (and higher rewards!). You can find these on the same screen as the daily missions by hitting the page turn button.

You can also find this in the news section of the Network Hub, which will display the end date:

Development Update

With the completion of the 1.3.x patches and our server update, we've officially reached the end of planned development for VirtuaCreature, and will be transitioning into "maintenance mode". If we find any important bugs, we will fix and deploy them, and we might even run some events here and there, but this marks the end of new features or major changes. Online features will remain operational, and we plan to keep it that way for a long time.

Given the age of the game's core, we feel we've pushed VirtuaCreature as far as we can within its reasonable limits, and are ready to move on and pursue new projects. We're very thankful for anyone who stops in sometimes to play, and hope many more of you will come explore what we've built over years to come.

Thank you for reading!

Source

Steam News / 1 October 2022

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