Vindictus
Steam News 24 April 202626d ago

[Developer's Note] June Update Preview

Hello, this is DEV Allanon. We hope everyone stays healthy during this time when the temperature difference between day and night is still quite significant. Today, we’re here to share the development status of the upda…

Update log

Full Vindictus update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Hello, this is DEV Allanon.

Extracted changes

0 fixes2 additions6 changes0 removals
  • Gameplay
  • UI and audio
  • Store
  • Server
addedAs previously announced in Dev Talk EP.13, June was originally planned to be a lighter update focused mainly on Mailbox improvements. However, to improve player satisfaction and address areas of inconvenience, we’ve added some additional content to bolster the update.
changedMailbox System UI/UX Overhaul
changedThe current in-game mailbox UI was something that did not align with modern gaming design and caused various inconveniences during use. In the upcoming overhaul, we focused on two aspects: Replacing the outdated visuals for visibility and enhancing the convenience of checking / retrieving items.
changedWe’ve originally expected that by fixing the legacy code while renewing the mailbox UI, we would be able to improve the server delays during overall gameplay. But unfortunately, upon reviewing the actual implementation steps, it was found that the Mailbox overhaul alone would not have a significant effect.
changedAlso, while the initial plan was to change the UI into a scroll-based system, we found this would cause greater load during data processing – leading to increased lags. Which is why we have decided to keep the current page-based system and polish the general style as you can find in the WIP images below.
changedWhile our plans to reduce server delays were not as large as we expected, we expect this Mailbox overhaul with updated visuals, improved visibility and enhanced convenience will still be able to bring you a more comfortable experience while playing Vindictus.

We hope everyone stays healthy during this time when the temperature difference between day and night is still quite significant.

Today, we’re here to share the development status of the updates to come within couple of months.

As previously announced in Dev Talk EP.13, June was originally planned to be a lighter update focused mainly on Mailbox improvements. However, to improve player satisfaction and address areas of inconvenience, we’ve added some additional content to bolster the update.

Mailbox System UI/UX Overhaul

[hr]

The current in-game mailbox UI was something that did not align with modern gaming design and caused various inconveniences during use. In the upcoming overhaul, we focused on two aspects: Replacing the outdated visuals for visibility and enhancing the convenience of checking / retrieving items.

We’ve originally expected that by fixing the legacy code while renewing the mailbox UI, we would be able to improve the server delays during overall gameplay. But unfortunately, upon reviewing the actual implementation steps, it was found that the Mailbox overhaul alone would not have a significant effect.

Also, while the initial plan was to change the UI into a scroll-based system, we found this would cause greater load during data processing – leading to increased lags. Which is why we have decided to keep the current page-based system and polish the general style as you can find in the WIP images below.

(The current system is still in development, and English localization is not yet complete.)

While our plans to reduce server delays were not as large as we expected, we expect this Mailbox overhaul with updated visuals, improved visibility and enhanced convenience will still be able to bring you a more comfortable experience while playing Vindictus.

We will continue to steadily update other outdated UI elements within the game going forward.

Camera Shake Option Separation

[hr]

Camera Shake Disable Options were something that has been requested for a long period of time. In fact, the request also appeared during our last Livestream back in December. Back then, I’ve replied that we were working on an option to allow this, but the baseline work is still ongoing. This was because camera shake feature in the game is composed of complex logic, making it difficult to apply the option uniformly to all types of effects. Which was why we had to work on each character one by one.

Camera Shake is a supplementary feature designed to enhance immersion and impact, but it is also one of the main reasons for motion sickness and fatigue. With the June update, we will be adding an option that allows players to directly lower camera shake sensitivity to suit your preferences. While it will not be possible to increase the shake beyond the current level, you will be able to eliminate it entirely if you wish.

We’ve currently put together camera shake tied with character action as the first target. If there are any additional areas that need to be checked, or if other discomforting areas emerge, please do not hesitate to let us know. We plan to expand this gradually based on your feedback.

Redeemer Battle Player Count Adjustment (8 → 4 Players)

[hr]

For new and returning players, Redeemers has always been a mandatory content in character growth. However, we have recognized that Redeemers has increasingly become a gatekeeping factor and we have continuously worked to ease it.

The player count adjustment is part of this. We will be reducing the current party member count requirement from 8 to 4 players. We hope

Source

Steam News / 24 April 2026

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