[Beta Branch] Patch 1.3.0a | Settings Menu OverHaul + Bug Fixes & QOL Changes
[Beta Branch] Patch 1.3.0a | Settings Menu OverHaul + Bug Fixes & QOL Changes I'm making this a Small Announcement for anyone that would like to try out our new patch V1.3 that is currently live on the Beta Branch.
In this update3
Full notes
Full Vincemus - Air Combat update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
6 fixes2 additions1 change0 removals
Compatibility
Gameplay
Balance
addedBeta Branch] Patch 1.3.0a | Settings Menu OverHaul + Bug Fixes & QOL ChangesI'm making this a Small Announcement for anyone that would like to try out our new patch V1.3 that is currently live on the Beta Branch. The Error/Debug Notifications are now hidden so to activate them you will have to double/triple-click on the bottom right side of the screen, this will show a debug.log overlay and will show all errors/logs. You are also able to pin the overlay while playing in the top right corner if you want to aswell.
fixedBeta Branch] Patch 1.3.0a | Settings Menu OverHaul + Bug Fixes & QOL ChangesAnother way to report any error logs is through a file the game creates contains the game's last session log files you can send to me if you encounter any problems. C:\Users\Username\AppData\LocalLow\Virtual Convict\Vincemus/PlayerLog
addedBeta Branch] Patch 1.3.0a | Settings Menu OverHaul + Bug Fixes & QOL ChangesOther then that Patch Notes are below and enjoy the new changes.
fixedNewNew Main Settings Menu and In-Game Settings Menu - The Settings Menu’s have had a massive overhaul and remake. With the goal of being easier to navigate, modify settings and come with Descriptions for each setting that’s the player is able to change within the game. - An overhaul on Input mapping was also done to make Binding keys more robust and easier to understand. This should hopefully increase the ease of use for Controllers and Joysticks users. - Each Input Action also comes with an available description to reduce the confusion of what each Action does. - Extra Customisation for Graphics and Post Processing has been included under Settings->Graphics - Created a new section in the Pause Menu->Mission Logs Panel for Kill Count and Author Time so they can be viewed while in a mission. - Created a Kill Counter tab under the Mission Logs in the In-Game Pause Menu - Created a Author Time tab under the Mission Logs in the In-Game Pause Menu - When changing throttle, the speed of the propellor’s probs will slightly change relative to player’s throttle - Created a new CameraMode “Fixed Camera” - This locks the camera and will ignore aircraft inertia. I was asked to give the ability to remove inertia when using the “locked Camera Mode” So I’ve made a new camera mode - Weapon Convergence has been added, Allowing the player to zero in their weapons for set distances. This also has a Vertical and Horizontal option when configuring your Weapons Convergence in Settings Menu->Gameplay. - New “Focus Target” Action - When holding down the “FocusTarget” Key, the player’s camera will rotate to look towards the currently selected target. - There is also a ”FocusTargetToggle” Action which does the same thing, but doesn’t need to be held down to stay active. - New “QuickViewMissions” Action, when held down it will briefly show the current missions panel - Marker symbols for AA/Flak vehicles, They use to be marked as a Light/Heavy vehicle, but now they have symbols for AA and Flak instead.
changedChangesRemoved The ability for Ground Vehicles & Ground Emplacements to spawn in Survival Missions - Increased Survival Mission Wave Budget by 50% - This means there will be a higher chance of more aircraft and higher difficulty aircraft spawning per wave - Reduced Recoil on weapons below: - Type 5 P by 45% - Type 5 B by 45% - Type 5 by 45% - Type 99 2-5 by 45% - MK103 by 30% - Reduced HP of the Armoured AA Vehicles by 25% and their armour value has been changed to 0 - Change timescale to be 0.05-0.1-0.2-0.3-0.4….1x-2x-3x-4x-5x-6x…. 16x - Removed MaxSpottable targets value, so then there’s no limit on targets spotted it is now just purely based on distance from the player - Increased Pool size of Mission markers & HUD Target Markers to 100/100 from 20/60 - For Custom & Survival Mission mode, previously completed mission descriptions will be hidden on the HUD when there’s over 10 missions that have spawned - Quality “”Everything on MAX” changed to “Extreme” - Fixed Position of “Tutorial mission reward” text - Increased base pilot stamina and strength so it takes twice as long before the pilot starts to blackout/redout & has a 25% increased tolerance to Gforces before starting to blackout/redout. - Revamp on the Calculations for Weapon Lead Trajectories. - This will have a rather decent impact in the game, increasing the accuracy of all AI’s as their leading for their shots will be accurate upto 1MOA. - Ai Turrets controlled by the player now have a “Spray factor” which reduces the accuracy of the AI gunners based on the Ai’s Skill level. - Reduced the amount of processing required for the 460mm WP shells used by the Yamato, and reduced the amount of particles by 50% - Changed manual aiming for player Turrets to aim towards the cursor rather then the centre of the screen. - Revamped Custom Missions panel - This was done to try and match the new UI theme for Vincemus. - Removed ability to change time.
fixedBug FixesReduced Destroyed Component Torque on Gladiator to stop issue with it spinning in mid-air when destroyed - Fixed an issue with the Golden Spitfire Weapon Preset “8x20mm Hispanos” appearing as “4x20mm Hispanos“ for both the MKII & MKIIc Hispano weapon preset variants - J7W - Incorrect Details for last Weapon Preset, Type5/20 cannons (Necked 30mm Type 5 cannons) - Type 5/20 in the WeaponPreset Upgrade info was incorrectly marked as Type5b cannons. - Fixed an issue which caused it to not unlock after beating Author Times - A6M5 - Ailerons was accidentally Inverted this has now been fixed. - Tonk - Fixed an issue with weapon presets not costing anything - Fixed a problem with Proxi shells fuse not exploding when near an enemy - Spitfire MK9 - Fixed an issue of it’s model having hollow air intakes - Fixed a bug where the F15 failed to unlock when the player successfully killed 1000 enemies in a Custom mission - Fixed an issue with Custom missions bugging out on startup
Vincemus - Air Combat changes
addedI'm making this a Small Announcement for anyone that would like to try out our new patch V1.3 that is currently live on the Beta Branch. The Error/Debug Notifications are now hidden so to activate them you will have to double/triple-click on the bottom right side of the screen, this will show a debug.log overlay and will show all errors/logs. You are also able to pin the overlay while playing in the top right corner if you want to aswell.
fixedAnother way to report any error logs is through a file the game creates contains the game's last session log files you can send to me if you encounter any problems. C:\Users\Username\AppData\LocalLow\Virtual Convict\Vincemus/PlayerLog
addedOther then that Patch Notes are below and enjoy the new changes.
fixedNew Main Settings Menu and In-Game Settings Menu - The Settings Menu’s have had a massive overhaul and remake. With the goal of being easier to navigate, modify settings and come with Descriptions for each setting that’s the player is able to change within the game. - An overhaul on Input mapping was also done to make Binding keys more robust and easier to understand. This should hopefully increase the ease of use for Controllers and Joysticks users. - Each Input Action also comes with an available description to reduce the confusion of what each Action does. - Extra Customisation for Graphics and Post Processing has been included under Settings->Graphics - Created a new section in the Pause Menu->Mission Logs Panel for Kill Count and Author Time so they can be viewed while in a mission. - Created a Kill Counter tab under the Mission Logs in the In-Game Pause Menu - Created a Author Time tab under the Mission Logs in the In-Game Pause Menu - When changing throttle, the speed of the propellor’s probs will slightly change relative to player’s throttle - Created a new CameraMode “Fixed Camera” - This locks the camera and will ignore aircraft inertia. I was asked to give the ability to remove inertia when using the “locked Camera Mode” So I’ve made a new camera mode - Weapon Convergence has been added, Allowing the player to zero in their weapons for set distances. This also has a Vertical and Horizontal option when configuring your Weapons Convergence in Settings Menu->Gameplay. - New “Focus Target” Action - When holding down the “FocusTarget” Key, the player’s camera will rotate to look towards the currently selected target. - There is also a ”FocusTargetToggle” Action which does the same thing, but doesn’t need to be held down to stay active. - New “QuickViewMissions” Action, when held down it will briefly show the current missions panel - Marker symbols for AA/Flak vehicles, They use to be marked as a Light/Heavy vehicle, but now they have symbols for AA and Flak instead.
changedRemoved The ability for Ground Vehicles & Ground Emplacements to spawn in Survival Missions - Increased Survival Mission Wave Budget by 50% - This means there will be a higher chance of more aircraft and higher difficulty aircraft spawning per wave - Reduced Recoil on weapons below: - Type 5 P by 45% - Type 5 B by 45% - Type 5 by 45% - Type 99 2-5 by 45% - MK103 by 30% - Reduced HP of the Armoured AA Vehicles by 25% and their armour value has been changed to 0 - Change timescale to be 0.05-0.1-0.2-0.3-0.4….1x-2x-3x-4x-5x-6x…. 16x - Removed MaxSpottable targets value, so then there’s no limit on targets spotted it is now just purely based on distance from the player - Increased Pool size of Mission markers & HUD Target Markers to 100/100 from 20/60 - For Custom & Survival Mission mode, previously completed mission descriptions will be hidden on the HUD when there’s over 10 missions that have spawned - Quality “”Everything on MAX” changed to “Extreme” - Fixed Position of “Tutorial mission reward” text - Increased base pilot stamina and strength so it takes twice as long before the pilot starts to blackout/redout & has a 25% increased tolerance to Gforces before starting to blackout/redout. - Revamp on the Calculations for Weapon Lead Trajectories. - This will have a rather decent impact in the game, increasing the accuracy of all AI’s as their leading for their shots will be accurate upto 1MOA. - Ai Turrets controlled by the player now have a “Spray factor” which reduces the accuracy of the AI gunners based on the Ai’s Skill level. - Reduced the amount of processing required for the 460mm WP shells used by the Yamato, and reduced the amount of particles by 50% - Changed manual aiming for player Turrets to aim towards the cursor rather then the centre of the screen. - Revamped Custom Missions panel - This was done to try and match the new UI theme for Vincemus. - Removed ability to change time.
[Beta Branch] Patch 1.3.0a | Settings Menu OverHaul + Bug Fixes & QOL Changes
I'm making this a Small Announcement for anyone that would like to try out our new patch V1.3 that is currently live on the Beta Branch. The Error/Debug Notifications are now hidden so to activate them you will have to double/triple-click on the bottom right side of the screen, this will show a debug.log overlay and will show all errors/logs. You are also able to pin the overlay while playing in the top right corner if you want to aswell.
Another way to report any error logs is through a file the game creates contains the game's last session log files you can send to me if you encounter any problems. C:\Users\Username\AppData\LocalLow\Virtual Convict\Vincemus/PlayerLog
Other then that Patch Notes are below and enjoy the new changes.
New
New Main Settings Menu and In-Game Settings Menu - The Settings Menu’s have had a massive overhaul and remake. With the goal of being easier to navigate, modify settings and come with Descriptions for each setting that’s the player is able to change within the game. - An overhaul on Input mapping was also done to make Binding keys more robust and easier to understand. This should hopefully increase the ease of use for Controllers and Joysticks users. - Each Input Action also comes with an available description to reduce the confusion of what each Action does. - Extra Customisation for Graphics and Post Processing has been included under Settings->Graphics - Created a new section in the Pause Menu->Mission Logs Panel for Kill Count and Author Time so they can be viewed while in a mission. - Created a Kill Counter tab under the Mission Logs in the In-Game Pause Menu - Created a Author Time tab under the Mission Logs in the In-Game Pause Menu - When changing throttle, the speed of the propellor’s probs will slightly change relative to player’s throttle - Created a new CameraMode “Fixed Camera” - This locks the camera and will ignore aircraft inertia. I was asked to give the ability to remove inertia when using the “locked Camera Mode” So I’ve made a new camera mode - Weapon Convergence has been added, Allowing the player to zero in their weapons for set distances. This also has a Vertical and Horizontal option when configuring your Weapons Convergence in Settings Menu->Gameplay. - New “Focus Target” Action - When holding down the “FocusTarget” Key, the player’s camera will rotate to look towards the currently selected target. - There is also a ”FocusTargetToggle” Action which does the same thing, but doesn’t need to be held down to stay active. - New “QuickViewMissions” Action, when held down it will briefly show the current missions panel - Marker symbols for AA/Flak vehicles, They use to be marked as a Light/Heavy vehicle, but now they have symbols for AA and Flak instead.
Changes
Removed The ability for Ground Vehicles & Ground Emplacements to spawn in Survival Missions - Increased Survival Mission Wave Budget by 50% - This means there will be a higher chance of more aircraft and higher difficulty aircraft spawning per wave - Reduced Recoil on weapons below:
Type 5 P by 45%
Type 5 B by 45%
Type 5 by 45%
Type 99 2-5 by 45%
MK103 by 30%
Reduced HP of the Armoured AA Vehicles by 25% and their armour value has been changed to 0 - Change timescale to be 0.05-0.1-0.2-0.3-0.4….1x-2x-3x-4x-5x-6x…. 16x - Removed MaxSpottable targets value, so then there’s no limit on targets spotted it is now just purely based on distance from the player - Increased Pool size of Mission markers & HUD Target Markers to 100/100 from 20/60 - For Custom & Survival Mission mode, previously completed mission descriptions will be hidden on the HUD when there’s over 10 missions that have spawned - Quality “”Everything on MAX” changed to “Extreme” - Fixed Position of “Tutorial mission reward” text - Increased base pilot stamina and strength so it takes twice as long before the pilot starts to blackout/redout & has a 25% increased tolerance to Gforces before starting to blackout/redout. - Revamp on the Calculations for Weapon Lead Trajectories. - This will have a rather decent impact in the game, increasing the accuracy of all AI’s as their leading for their shots will be accurate upto 1MOA. - Ai Turrets controlled by the player now have a “Spray factor” which reduces the accuracy of the AI gunners based on the Ai’s Skill level. - Reduced the amount of processing required for the 460mm WP shells used by the Yamato, and reduced the amount of particles by 50% - Changed manual aiming for player Turrets to aim towards the cursor rather then the centre of the screen. - Revamped Custom Missions panel - This was done to try and match the new UI theme for Vincemus. - Removed ability to change time.
Bug Fixes
Reduced Destroyed Component Torque on Gladiator to stop issue with it spinning in mid-air when destroyed - Fixed an issue with the Golden Spitfire Weapon Preset “8x20mm Hispanos” appearing as “4x20mm Hispanos“ for both the MKII & MKIIc Hispano weapon preset variants - J7W - Incorrect Details for last Weapon Preset, Type5/20 cannons (Necked 30mm Type 5 cannons) - Type 5/20 in the WeaponPreset Upgrade info was incorrectly marked as Type5b cannons. - Fixed an issue which caused it to not unlock after beating Author Times - A6M5 - Ailerons was accidentally Inverted this has now been fixed. - Tonk - Fixed an issue with weapon presets not costing anything - Fixed a problem with Proxi shells fuse not exploding when near an enemy - Spitfire MK9 - Fixed an issue of it’s model having hollow air intakes - Fixed a bug where the F15 failed to unlock when the player successfully killed 1000 enemies in a Custom mission - Fixed an issue with Custom missions bugging out on startup
Hello everyone,
I would like to say thank you so much for choosing to spend your time playing Vincemus and for supporting our journey into game development, When I first started creating Vincemus I honestly never thought people would play Vincemus or Vincemus would grow this large, Thankyou agin for being part of our small community!