In this update3
Full notes
Full Vincemus - Air Combat update
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What changed
- Gameplay
- UI and audio
- Balance
- Fixes
Vincemus - Air Combat changes
[LIVE] Patch 1.3.1d | Hotfix
This patch is mainly to fix bugs that have been persistent from the prior patches. But it also comes with some small extra QOL changes and additions:
New options that you can use to customise your Ai Gunners and I’ve also made some small additions to the InGame UI.
Artificial Horizon
Dedicated Pilot Health Status Icons, trying to see the dot in the cockpit was a tad hard So I’ve made a new Icon list that shows the status of each pilot
New
UI
New Artificial Horizon UI Dial
Options/Settings
HUD Options
People have been asking for an option to turn on and off the inertia/head bobbing effect in the cockpit View, Although not completely able to remove the effect I’ve added options that can help reduce it.
Disable Camera Height Offset (Default = False)
Reduce Camera Inertia (Default = False)
Ai Gunners
Targeting Filter (Air, Ground, Both) Default = Air
Priority (Air, Ground, Naval, Static, None) Default = Air
Target Closest Target (True, False) Default = False
Changes
Modified the BonusMission “SkyFall” So when replayed, the B17 spawned will now be able to use the player’s B17 weapons, Modifications & payload options
Increased base Explosion Radius of HE bullets >14mm from 0.25meters to 2 meters & Increased base Explosion Radius of HE bullets between 14mm-29mm from 0.5meter to 3 meters
These changes should help an issue of HE bullets sometimes not doing damage as the radius would sometimes be too small to figure out what should be damaged by fragmentation.
Changed Damage Overlays a little
Cockpit damage overlay now is represented with a glass shatter overlay
“Blood” overlay only shows if the player’s pilot’s have taken damage directly to their health and ignores damage blocked by armour.
Allowed the option to rebind the MouseX & Y Axis’s in the Manual Remapping
Bug Fixes
Fixed an issue of Payload upgrades modifiers stacking on payload upgrades for each mission played and lasting till Vincemus is closed.
Fixed an issue with the in-game Invincibility cheat not enabling.
P47:
M2 Browning Gunpods not being able to fire has been fixed
Hispano gunpods are labeled M2 Browning in battle and behave like 12.7mm, This has been fixed So the P47 Hispano Gunpods should now correctly work as intended
Me262HG:
Fixed an issue with the description of upgrades displaying the incorrect weapon descriptions & upgrade values
Spitfire MK9 (GOLDEN)
Updated Hispano OP & SUPER Gunpod descriptions
TBD
Weapon module “2x20mm + 1xM2 browning” position was incorrect.
Weapon Upgrade “2x12.7mm AN/M2 Browning” was in the incorrect tier and has now been changed to Tier 3.
Fixed an Issue with Torpedoes not exploding after contact with an object
Fixed an Issue where the TBD turrets wasn’t able to be manually fired
“Support Us” - UI Window
Fixed an issue with the SupportUs Panel “back” hotkey not working
Fixed an error where it was trying to launch an event that no longer existed
Main Menu:
Settings Panel:
Fixed an issue where the “Manual Remap” button didn’t work unless a Mouse/Keyboard or Controller has been selected first.
Fixed an issue where the “Swap To Axis Calibration Display” button didn’t work unless a Mouse/Keyboard or Controller has been selected first.
InGame Settings Menu:
Fixed a problem where trying to bind a new key would disable the ability to interact with anything
I hope you all have a good one!
Cheers, Zer0
Source
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