What changed
1 fix1 addition2 changes0 removals
- Fixes
- Compatibility
- Balance
changedHello, been bit since another patch. I’m still working on the next patch but a bug for controller has been reported and as it stops the game from being playable. I’m pushing out a fix for that which also includes some small changes and fixes as well.
addedDetails Below __ New - New descriptions for locked content so people don’t get stuck with how to unlock anything - Overhaul on the backend for rebinding keys. - This is in the hopes it adds extra compatibility for different type of controllers. Rather than looking for a controller and listening, it now looks to see if anything plugged in and if there’s vector2’s and axis’s outputs that’s not the currently used mouse.
changedChanges - Trains health has been reduced by 50% - AI Me262 LOD has been increased to make it visible at further distances
fixedBug Fixes - TBD payloads not equipping the correct payload preset - Measurements resting per mission - Fixed a bug where the controller key bind panel wasn’t displaying
Vincemus - Air Combat changes
changedHello, been bit since another patch. I’m still working on the next patch but a bug for controller has been reported and as it stops the game from being playable. I’m pushing out a fix for that which also includes some small changes and fixes as well.
addedDetails Below __ New - New descriptions for locked content so people don’t get stuck with how to unlock anything - Overhaul on the backend for rebinding keys. - This is in the hopes it adds extra compatibility for different type of controllers. Rather than looking for a controller and listening, it now looks to see if anything plugged in and if there’s vector2’s and axis’s outputs that’s not the currently used mouse.
changedChanges - Trains health has been reduced by 50% - AI Me262 LOD has been increased to make it visible at further distances
fixedBug Fixes - TBD payloads not equipping the correct payload preset - Measurements resting per mission - Fixed a bug where the controller key bind panel wasn’t displaying
Patch 1.0.2e | Rebinding fix
Summary:
Hello, been bit since another patch. I’m still working on the next patch but a bug for controller has been reported and as it stops the game from being playable. I’m pushing out a fix for that which also includes some small changes and fixes as well.
Details Below __ New - New descriptions for locked content so people don’t get stuck with how to unlock anything - Overhaul on the backend for rebinding keys. - This is in the hopes it adds extra compatibility for different type of controllers. Rather than looking for a controller and listening, it now looks to see if anything plugged in and if there’s vector2’s and axis’s outputs that’s not the currently used mouse.
Changes - Trains health has been reduced by 50% - AI Me262 LOD has been increased to make it visible at further distances
Bug Fixes - TBD payloads not equipping the correct payload preset - Measurements resting per mission - Fixed a bug where the controller key bind panel wasn’t displaying