This update includes a top-down approach to the movement and interactions of most (nearly all) Villainville's NPCs and creatures, whether they be classified as friendly now, friendly maybe, or friendly never.
Full notes
Full Villainville update
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What changed
0 fixes0 additions1 change0 removals
Gameplay
changedThis update includes a top-down approach to the movement and interactions of most (nearly all) Villainville's NPCs and creatures, whether they be classified as friendly now, friendly maybe, or friendly never. These little dusky jellops live in the graveyard close to the PC's house and are highly protective of the mysterious tomb there. The dusky jellops will be included in the playtest dropping in the next month, for the PC to interact with and try to befriend. Better watch out! They may be small, but they have a mighty bounce! Steam post image
Villainville changes
changedThis update includes a top-down approach to the movement and interactions of most (nearly all) Villainville's NPCs and creatures, whether they be classified as friendly now, friendly maybe, or friendly never. These little dusky jellops live in the graveyard close to the PC's house and are highly protective of the mysterious tomb there. The dusky jellops will be included in the playtest dropping in the next month, for the PC to interact with and try to befriend. Better watch out! They may be small, but they have a mighty bounce! Steam post image
This update includes a top-down approach to the movement and interactions of most (nearly all) Villainville's NPCs and creatures, whether they be classified as friendly now, friendly maybe, or friendly never. These little dusky jellops live in the graveyard close to the PC's house and are highly protective of the mysterious tomb there. The dusky jellops will be included in the playtest dropping in the next month, for the PC to interact with and try to befriend. Better watch out! They may be small, but they have a mighty bounce! Steam post image